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New Crowdin updates (lichess-org#7350)
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* New translations: faq.xml (Afrikaans)

* New translations: faq.xml (Belarusian)

* New translations: faq.xml (Arabic)

* New translations: faq.xml (Spanish)

* New translations: faq.xml (French)

* New translations: faq.xml (Aragonese)

* New translations: faq.xml (Norwegian Bokmal)

* New translations: faq.xml (Luganda)

* New translations: faq.xml (Breton)

* New translations: faq.xml (Bosnian)

* New translations: faq.xml (Toki Pona)

* New translations: faq.xml (Czech)

* New translations: faq.xml (Danish)

* New translations: faq.xml (Esperanto)

* New translations: faq.xml (Dutch)

* New translations: faq.xml (Polish)

* New translations: faq.xml (Portuguese)

* New translations: faq.xml (Russian)

* New translations: faq.xml (Slovak)

* New translations: faq.xml (Macedonian)

* New translations: faq.xml (Slovenian)

* New translations: faq.xml (Albanian)

* New translations: faq.xml (Serbian (Cyrillic))

* New translations: faq.xml (Swedish)

* New translations: faq.xml (Turkish)

* New translations: faq.xml (Ukrainian)

* New translations: faq.xml (German)

* New translations: faq.xml (Basque)

* New translations: faq.xml (Finnish)

* New translations: faq.xml (Hebrew)

* New translations: faq.xml (Hungarian)

* New translations: faq.xml (Italian)

* New translations: faq.xml (Japanese)

* New translations: faq.xml (Kazakh)

* New translations: faq.xml (Latvian)

* New translations: faq.xml (Azerbaijani)

* New translations: faq.xml (English, United States)

* New translations: faq.xml (Burmese)

* New translations: faq.xml (Norwegian Nynorsk)

* New translations: faq.xml (Croatian)

* New translations: faq.xml (Chinese Simplified)

* New translations: faq.xml (Chinese Traditional)

* New translations: faq.xml (Icelandic)

* New translations: faq.xml (Portuguese, Brazilian)

* New translations: faq.xml (Indonesian)

* New translations: faq.xml (Persian)

* New translations: faq.xml (Russian)

* New translations: faq.xml (Spanish)

* New translations: faq.xml (Danish)

* New translations: faq.xml (Norwegian Nynorsk)

* New translations: site.xml (Czech)

* New translations: faq.xml (German)

* New translations: faq.xml (Basque)

* New translations: faq.xml (Czech)

* New translations: faq.xml (Burmese)

* New translations: faq.xml (Portuguese, Brazilian)

* New translations: faq.xml (Italian)

* New translations: faq.xml (Dutch)

* New translations: faq.xml (French)

* New translations: site.xml (Portuguese)

* New translations: faq.xml (Portuguese)

* New translations: faq.xml (Romanian)

* New translations: faq.xml (Polish)

* New translations: preferences.xml (Slovenian)

* New translations: faq.xml (Latvian)

* New translations: search.xml (Turkish)

* New translations: site.xml (Slovenian)

* New translations: faq.xml (Latvian)

* New translations: search.xml (Turkish)

* New translations: team.xml (Turkish)

* New translations: site.xml (Slovenian)

* New translations: preferences.xml (Icelandic)

* New translations: tourname.xml (Icelandic)

* New translations: site.xml (Icelandic)
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ornicar authored Sep 23, 2020
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2 changes: 1 addition & 1 deletion translation/dest/faq/af-ZA.xml
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<resources>
<string name="frequentlyAskedQuestions">Gereelde Vrae</string>
<string name="whyIsLichessCalledLichess">Hoekom word Lichess Lichess genoem?</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">Lichess is \'n kombinasie van lewendige/ligte/libre en skaak. Dit word as %1$s uitgespreek.</string>
<string name="lichessCombinationLiveLightLibrePronounced">Lichess is \'n kombinasie van lewendige/ligte/libre en skaak. Dit word as %1$s uitgespreek.</string>
<string name="leechess">lie-chess</string>
<string name="hearItPronouncedBySpecialist">Hoor hoe dit deur \'n spesialis uitgespreek word.</string>
<string name="whyLiveLightLibre">Lewendig, want wedstryde word regstreeks gespeel en gekyk 24/7; lig en libre want Lichess is oop-bron en vry van eiendomsregtelike strooi wat ander webwerwe lastig val.</string>
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10 changes: 4 additions & 6 deletions translation/dest/faq/an-ES.xml
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<string name="faqAbbreviation">Preguntas freqüents</string>
<string name="frequentlyAskedQuestions">Preguntas freqüents</string>
<string name="whyIsLichessCalledLichess">Per qué Lichess se diz asinas?</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">Lichess ye una combinación de live/light/libre (en directo, liuchero y libre, en anglés) y chess (escaques, en anglés). Se pronuncia %1$s.</string>
<string name="lichessCombinationLiveLightLibrePronounced">Lichess ye una combinación de live/light/libre (en directo, liuchero y libre, en anglés) y chess (escaques, en anglés). Se pronuncia %1$s.</string>
<string name="leechess">liches</string>
<string name="hearItPronouncedBySpecialist">Asinas ye como lo pronuncia un especialista.</string>
<string name="whyLiveLightLibre">En directo, perque los partidas se chugan y se veyen en tiempo real 24/7; liuchero y libre perque Lichess ye de codigo ubierto y sin la vasuera propietaria que abunda en atras pachinas.</string>
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<string name="youCannotApply">No se puede solicitar estar moderador. Si veyemos a belún que pensamos que sería un buen moderador, nos metemos en contacto con ell u ella dreitament.</string>
<string name="isCorrespondenceDifferent">Los escaques per correspondencia son diferents d\'os escaques normals?</string>
<string name="youCanUseOpeningBookNoEngine">En Lichess, la prencipal diferencia en as reglas d\'os escaques per correspondencia ye que se permite un libro d\'obriduras. L\'uso de motors sigue estando prohibiu y fará que s\'etiquete a l\'usuario como trapacero. Encara que la ICCF permite l\'uso d\'o motor en partidas per correspondencia, Lichess no lo permite.</string>
<string name="gameplay" comment="gameplay&#10;&#10;A heading under https://lichess.org/faq (as with other strings under the FAQ file). You are free to translate it loosely.">Mecanica de chuego</string>
<string name="gameplay">Mecanica de chuego</string>
<string name="howBulletBlitzEtcDecided">Cómo se deciden los controls de tiempo en bala, lampado y atros?</string>
<string name="basedOnGameDuration">Los controls de tiempo de Lichess se basan en a duración estimada d\'una partida = %1$s
Per eixemplo, la duración estimada d\'una partida de 5+3 ye 5 × 60 + 40 × 3 = 420 segundos.</string>
<string name="durationFormula">(tiempo inicial d\'o reloch) + 40 × (incremento d\'o reloch)</string>
<string name="inferiorThanXsEqualYtimeControl" comment="inferiorThanXsEqualYtimeControl&#10;&#10;Used for several time controls:&#10;&#10;https://lichess.org/faq#time-controls&#10;&#10;%1$s is the number of seconds&#10;%2$s is the name of the time control (Bullet, Blitz, Rapid, etc)">&lt; %1$ss = %2$s</string>
<string name="inferiorThanXsEqualYtimeControl">&lt; %1$ss = %2$s</string>
<string name="superiorThanXsEqualYtimeControl">≥ %1$ss = %2$s</string>
<string name="whatVariantsCanIplay">Qué variants puedo chugar en Lichess?</string>
<string name="lichessSupportChessAnd">Lichess suporta escaques standards y %1$s.</string>
Expand All @@ -52,7 +52,6 @@ L\'analisi informatica en Lichess ye proporcionada per Stockfish.</string>
En raras ocasions esto puede estar de mal decidir automaticament (linias forzadas, fuerzas). Per defecto, siempre somos de parte d\'o chugador que no se quedó sin tiempo.

Considera que ye posible dar mate con un nomás caballo u alfil, siempre que l\'oponent tienga una pieza que pueda blocar a lo rei.</string>
<string name="linkToFIDErules">Manual FIDE §6.9, pdf</string>
<string name="discoveringEnPassant">Per qué un peón puede capturar unatro peón quan ya ye pasau? (en passant)</string>
<string name="explainingEnPassant">Este movimiento ye legal, y se diz \"captura a lo paso\". L\'articlo de Wikipedia fa una %1$s a este movimiento.

Expand All @@ -67,7 +66,6 @@ Considera que ye posible dar mate con un nomás caballo u alfil, siempre que l\'
<string name="threefoldRepetition">Triple repetición</string>
<string name="threefoldRepetitionExplanation">Si una mesma posición ocurre tres vegadas, los chugadors pueden reclamar un empate per %1$s. Lichess implementa las reglas oficials d\'a FIDE, d\'alcuerdo con l\'Articlo 9.2 (d) d\'o %2$s.</string>
<string name="threefoldRepetitionLowerCase">triple repetición</string>
<string name="handBookPDF">manual (pdf)</string>
<string name="notRepeatedMoves">No hemos repetiu movimientos, per qué lo chuego sigue estando taulas per repetición?</string>
<string name="repeatedPositionsThatMatters">La triple repetición se da per repetición de %1$s, no de movimientos. La repetición no tiene ocurrir consecutivament.</string>
<string name="positions">posiciones</string>
Expand Down Expand Up @@ -108,7 +106,7 @@ En resumen, las puntuacions de Glicko fan servir \"intervalos de confianza\" pa
Basicament, lo sistema tiene un 90% de seguridat que la tuya puntuación ye entre 800 y 2200. Ye masiau incierto. A causa d\'esto, quan un chugador acaba d\'empecipiar, la suya puntuación cambiará de forma muito espectacular, mesmo bells cientos de puntos en una sola partida. Pero dimpués de qualques partidas contra chugadors establius, l\'intervalo de confianza se reducirá, y la cantidat de puntos ganaus/perdius dimpués de cada partida disminuyirá.

Unatro punto que cal sinyalar ye que, con o paso d\'o tiempo, l\'intervalo de confianza aumentará. Esto te permite ganar u perder puntos mas rapidament pa igualar qualsequier cambio en o tuyo libel de chuego en ixe tiempo.</string>
<string name="whatIsProvisionalRating" comment="whatIsProvisionalRating&#10;&#10;If '(?)' looks off in your language, you do not have to include it.">Per qué i hai un signo d\'interrogación (?) chunto a una puntuación?</string>
<string name="whatIsProvisionalRating">Per qué i hai un signo d\'interrogación (?) chunto a una puntuación?</string>
<string name="provisionalRatingExplanation">Lo signo d\'interrogación significa que la puntuación ye provisional. Las razons son:</string>
<string name="notPlayedEnoughRatedGamesAgainstX">Lo chugador encara no ha finalizau suficients partidas per puntos contra %1$s en a categoría de puntuación.</string>
<string name="similarOpponents">oponents de fuerza semellant</string>
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3 changes: 1 addition & 2 deletions translation/dest/faq/ar-SA.xml
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<string name="faqAbbreviation">الأسئلة الشائعة</string>
<string name="frequentlyAskedQuestions">الأسئلة الشائعة</string>
<string name="whyIsLichessCalledLichess">لماذا تسمى Lichess؟</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">كلمة Lichess مزيج من live/light/libre (مباشر\خفيف\حر) و chess (شطرنج). تنطق %1$s.</string>
<string name="lichessCombinationLiveLightLibrePronounced">كلمة Lichess مزيج من live/light/libre (مباشر\خفيف\حر) و chess (شطرنج). تنطق %1$s.</string>
<string name="leechess">لي-تشس</string>
<string name="hearItPronouncedBySpecialist">اسمع نطقها من أخصائي.</string>
<string name="whyLiveLightLibre">مباشر، لأنها تلعب وتشاهد بالوقت الحقيقي 24\7؛خفيف وحر لأنها مفتوحة المصدر ولا تحتوي على القمامة المملوكة التي تعاني منها المواقع الأخرى.</string>
<string name="howCanIContributeToLichess">كيف يمكنني المساهمة؟</string>
<string name="lichessPoweredByDonationsAndVolunteers">يتلقى ليتشيس الدعم من التبرعات المقدمة من المستخدمين والجهود التي يبذلها فريق من المتطوعين.</string>
<string name="handBookPDF">دليل (PDF)</string>
<string name="notRepeatedMoves">لماذا انتهت المباراة بالتعادل على الرغم من أننا لم نقم بتكرير النقلات؟</string>
<string name="repeatedPositionsThatMatters">تكرار الوضعية ثلاثا عبارة عن تكرار %1$s وليس النقلات. لا تتطلب هذه القاعدة ظهور الوضعية ثلاثا بإعادة النقلات بشكل متتالي.</string>
<string name="positions">الوضعية</string>
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2 changes: 1 addition & 1 deletion translation/dest/faq/az-AZ.xml
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<string name="faqAbbreviation">TSS</string>
<string name="frequentlyAskedQuestions">Tez-tez Soruşulan Suallar</string>
<string name="whyIsLichessCalledLichess">Lichess-ə niyə Lichess deyirlər?</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">Lichess, live/light/libre yəni canlı/parlaq/libre ilə şahmatın kombinasiyasıdır. %1$s kimi tələffüz edilir.</string>
<string name="lichessCombinationLiveLightLibrePronounced">Lichess, live/light/libre yəni canlı/parlaq/libre ilə şahmatın kombinasiyasıdır. %1$s kimi tələffüz edilir.</string>
<string name="leechess">lee-chess</string>
<string name="hearItPronouncedBySpecialist">Bir mütəxəssisin tələffüzünə qulaq asın.</string>
<string name="howCanIContributeToLichess">Lichess-ə necə töhfə verə bilərəm?</string>
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4 changes: 2 additions & 2 deletions translation/dest/faq/be-BY.xml
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<string name="faqAbbreviation">Пытанні і адказы</string>
<string name="frequentlyAskedQuestions">Частыя пытанні</string>
<string name="whyIsLichessCalledLichess">Чаму Lichess называецца Lichess?</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">Lichess — гэта камбінацыя live/light/libre і chess. Lichess вымаўляцца як %1$s.</string>
<string name="lichessCombinationLiveLightLibrePronounced">Lichess — гэта камбінацыя live/light/libre і chess. Lichess вымаўляцца як %1$s.</string>
<string name="leechess">лі-чэсс</string>
<string name="hearItPronouncedBySpecialist">Праслухайце, як гэта прамаўляе спецыяліст.</string>
<string name="findMoreAndSeeHowHelp">Вы можаце даведацца больш пра %1$s (уключаючы %2$s). Калі вы хочаце дапамагчы Lichess валанцёрствам, сваімі навыкамі і часам, то ёсць шмат %3$s.</string>
Expand All @@ -13,6 +13,6 @@
<string name="yesLichessInspiredOtherOpenSourceWebsites">Так. Lichess натхніў многія сайты, якія цяпер выкарыстоўваюць наш %1$s, %2$s и %3$s.</string>
<string name="fairPlay">Сумленная гульня</string>
<string name="durationFormula">(пачатковы час) + 40 * (прыбаўка часу)</string>
<string name="inferiorThanXsEqualYtimeControl" comment="inferiorThanXsEqualYtimeControl&#10;&#10;Used for several time controls:&#10;&#10;https://lichess.org/faq#time-controls&#10;&#10;%1$s is the number of seconds&#10;%2$s is the name of the time control (Bullet, Blitz, Rapid, etc)">≤ %1$s с = %2$s</string>
<string name="inferiorThanXsEqualYtimeControl">≤ %1$s с = %2$s</string>
<string name="superiorThanXsEqualYtimeControl">≥ %1$s с = %2$s</string>
</resources>
7 changes: 3 additions & 4 deletions translation/dest/faq/br-FR.xml
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<string name="faqAbbreviation">FAG</string>
<string name="frequentlyAskedQuestions">Foar Ar Goulennoù</string>
<string name="whyIsLichessCalledLichess">Perak e vez graet Lichess eus Lichess?</string>
<string name="lichessCombinationLiveLightLibrePronounced" comment="Keep live/light/libre if a translation doesn't make sense in your language.&#10;&#10;Some further context on what these mean:&#10;&#10;Live, in that you can do games in real time. The way Lichess did this in 2010, at the time of founding, was particularly innovative.&#10;&#10;Light, in that it is lightweight (on hardware resources) and will run well on most computers and phones. A serious technical challenge.&#10;&#10;Libre, in the sense of 'free software' (as in freedom). More on this here: https://www.gnu.org/philosophy/free-sw.html">Ur ger savet digant pevar ger all eo, \"live/light/libre\" ha \"chess\". Distaget e vez %1$s.</string>
<string name="lichessCombinationLiveLightLibrePronounced">Ur ger savet digant pevar ger all eo, \"live/light/libre\" ha \"chess\". Distaget e vez %1$s.</string>
<string name="leechess">li-tchess</string>
<string name="hearItPronouncedBySpecialist">Selaou ar ger distaget gant unan hag a oar mat.</string>
<string name="whyLiveLightLibre">\"Live\" peogwir ez eus krogadoù da c\'hoari ha da sellet oute war-eeun a-hed an amzer; \"light\" ha \"libre\" dre ma \'z eo digor e vammenn ha gant se hep kudennoù perc\'hennañ a laka lec\'hiennoù all da vezañ pounner mat.</string>
Expand All @@ -17,10 +17,9 @@
<string name="youCannotApply">Ne c\'hallit ket goulenn bezañ habaskaer. Ni a yay e darempred gant unan bennak a seblantfe deomp bezañ danvez habaskaer anezhañ.</string>
<string name="isCorrespondenceDifferent">Disheñvel eo an doare \"a-bell\" da c\'hoari diouzh ar re all?</string>
<string name="youCanUseOpeningBookNoEngine">An diforc\'h brasañ e-keñver reolennoù ar c\'hoari a-bell eo an aotre a roer d\'an dud d\'ober gant ul levr. Difennet groñs ober gant ur mekanik avat ha kastizet e vo a re a ray gant sikour un urzhiataer. Daoust ma vez aotreet skoazell ur mekanik gant an ICCF hon eus divizet ni chom hep hen ober.</string>
<string name="inferiorThanXsEqualYtimeControl" comment="inferiorThanXsEqualYtimeControl&#10;&#10;Used for several time controls:&#10;&#10;https://lichess.org/faq#time-controls&#10;&#10;%1$s is the number of seconds&#10;%2$s is the name of the time control (Bullet, Blitz, Rapid, etc)">&lt; %1$ss = %2$s</string>
<string name="inferiorThanXsEqualYtimeControl">&lt; %1$ss = %2$s</string>
<string name="superiorThanXsEqualYtimeControl">≥ %1$ss = %2$s</string>
<string name="eightVariants">An 8 eilstumm echedoù</string>
<string name="linkToFIDErules">Dornlevr ar FIDE §6.9, PDF</string>
<string name="discoveringEnPassant">Perak e c\'hall ur pezh gwerin pakañ unan all daoust ma \'z eo tremenet hebioù dija? (en ur dremen)</string>
<string name="officialRulesPDF">reolennoù ofisiel (PDF)</string>
<string name="positions">lec\'hiadurioù</string>
Expand All @@ -31,7 +30,7 @@
<string name="whatUsernameCanIchoose">Gant peseurt anv-implijer e c\'hallan ober?</string>
<string name="guidelines">dealfoù</string>
<string name="lichessRatings">Renkadurioù Lichess</string>
<string name="whatIsProvisionalRating" comment="whatIsProvisionalRating&#10;&#10;If '(?)' looks off in your language, you do not have to include it.">Perak ez eus ur pik goulennata (?) e-kichen ur renkadur?</string>
<string name="whatIsProvisionalRating">Perak ez eus ur pik goulennata (?) e-kichen ur renkadur?</string>
<string name="notPlayedEnoughRatedGamesAgainstX">N\'eo ket bet c\'hoariet trawalc\'h a grogadoù renket a-enep %1$s er rummad a-zoare.</string>
<string name="similarOpponents">enebourien a-live an eil re gant ar re all</string>
<string name="inOrderToAppearsYouMust">A-benn bezañ meneget er %1$s eo ret deoc\'h:</string>
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