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UE4-NeRF:Neural Radiant Field for Real-Time Rendering of Large-Scale Scene

Let's use NeRF to achieve real-time interactive rendering of large-scale scenes!

image-20230612155747476.png

Requirement

  • Windows
  • RTX 2000 & 3000 series. A single 3090 GPU can support real-time rendering of an area of approximately 600m*600m with a resolution of 1920*1080 and a frame rate of 40 frames per second.
  • cuda 11.5 is recommended.

Usage

  1. Download Unreal Engine 4, version 4.25.4 is recommended. Then, create a game project category using C++.
  2. Place the plugin files in the UE4 project directory. Two larger plugin subfiles are placed in the google drive (Plugins/nerf_manager/Binaries and Plugins/nerf_manager/lib) and we provide models of the "highway" scenario.
  3. Launching in Visual Studio and Configuration. Put the ".json" file path in the "Cfg path" and the "output_models" folder path in the "Model path".

image-20230612161410932.png

  1. Currently, you have the flexibility to freely navigate within the scene and have the ability to dynamically add objects to the scene.

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