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Simple library with fluent API for creating and verifying signed licenses

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ThinkSharp.Licensing

Build status NuGet License Donate

Introduction

ThinkSharp.Licensing is a simple library with fluent API for creating and verifying signed licenses. It provides the following functionallities:

  • Creation / verification of hardware identifiers (Windows only)
  • Creation / verification of serial numbers
  • Creation / verification of signed licenses

Installation

ThinkSharp.Licensing can be installed via Nuget

  Install-Package ThinkSharp.Licensing 

API Reference

Singed License

A SignedLicense is class that encapsulates some license related information and a signature for verifying it. The license can be serialized / deserialized for storing it on the client. It has following public properties:

  • IssueDate: date of the issuing (when the license was created)
  • ExpirationDate: date of the expiration (may be DateTime.MaxValue for licenses without expiration)
  • SerialNumber Optional: a serial number (See class SerialNumber below)
  • Properties IDictionary<string, string with custom key value pairs

The static Lic class is the entry point for the fluent API that allows to work with signed licenses. It has the following static properties:

  • Lic.Builder: Object for creating signed license objects
  • Lic.Verifyer: Object for verifiying serialized signed licenses and deserialize it.
  • Lic.KeyGenerator: Object for creating private/public key pairs to use for signing

Usage

Create signed licenses

SignedLicense license = Lic.Builder
    .WithRsaPrivateKey(pk)                                           // .WithSigner(ISigner)
    .WithHardwareIdentifier(HardwareIdentifier.ForCurrentComputer()) // .WithoutHardwareIdentifier()
    .WithSerialNumber(SerialNumber.Create("ABC"))                    // .WithoutSerialNumber()
    .WithoutExpiration()                                             // .ExpiresIn(TimeSpan), .ExpiresOn(DateTime)
    .WithProperty("Name", "Bill Gates")
    .WithProperty("Company", "Microsoft")                            //... other key value pairs
    .SignAndCreate();

Serialize License

The SignedLicense can be serialized as encrypted base64 encoded string (default):

var encryptedText = license.Serialize();

// FW9JbxVRYW8hcWBVZ3VHbGosEBxfYhlMZmshHHUxGBVbHBksc3
// 9EHywLc2NNaWIsE39YaAxFbXo7BhhSYxwhZmBJYSAGGxkuEhUj
// GREwFw08GxsxEBc8GywLER8jGBAuGRQ1EgEzExc5Ehs0GSAGZU
// BsRRdOQk1tAGptX0RyLSdPRExxQUN1EWxoQ19jWE5nVCAGahJm
// Ek8/GhFwSwY7ehk3Sm4+cRk4EFh4GVkydFh0U0NURAZUWBVnbW
// 9eXQ5JTWtgElI4cHxaBFtEQ2ZBGlFiSmR5bWsuEHRfAENAYx8+
// U09vQmM+Tg5SakFmcmxKFWM9YQ4yR2NVSVdidUwnE1BuS0BLeX
// tbU0tifnNDQ25teVZjcXl2H2pQVnk7QEBTC19FXFRGeGs6T1FX
// SUR0YmprFmknHRA5VBpOeUdYHQ==

or as plain text string:

var plainText = license.SerializePlainText();

// 5BED5GAB-E5TGXKGK-01SI8MFF-7T099W78-SRH4
// SNABC-3RTC-DMW7-9SC1-MAHA
// 08/28/2017 00:00:00
// 12/31/9999 23:59:59
// Name:Bill Gates
// Company:Microsoft
// A3g2b310qk+7Q86jC2Z890ut2x3TuxxbUd+Xs4fMBRv/HmFl9s
// 9PQV/zEcKM1pcjIuFJ/0YS+bAC22xnnbN2e/SJljYMK5N1J/3g
// NYbvcUa+8qokmGRZZsfnURBcCaRwbQTz4KQvT7kaR+rIwuGXF6
// dpViixIKj6D+618t7BRfY=

Verify License

For deserializing the license, the Lic.Verifier has to be used. If the license can not be deserialized hor has no valid signature, an exception is thrown.

SignedLicense license = Lic.Verifier
	    .WithRsaPublicKey(publicKey)       // .WithSigner(ISigner)
	    .WithApplicationCode("ABC")        // .WithoutApplicationCode
	    .LoadAndVerify(licenseText);

Create public/private key Pair

A public and private key pair can be generated using the Lic.KeyGenerator object:

SigningKeyPair pair = Lic.KeyGenerator.GenerateRsaKeyPair();
Console.WriteLine(pair.PrivateKey);
Console.WriteLine(pair.PublicKey);

Hardware Identifier

The hardware identifier is an identifier that derives from 4 characteristics of the computer's hardware (processor ID, serial number of BIOS and so on). The identifier may look like:

5BED5GAB-E5TGXKGK-01SI8MFF-7T099W78-SRH4

Each characteristic is encoded in one of first 4 parts (8 charachters). The hardware identifier will be accepted if at least 2 of the 4 characteristics are equal. That ensures, that the license doesn't become invalid if e.g. the processor of the computer changed. The last part (4 characters) is a check sum that can be used to detect errors in the the hardware identifier.

Usage

// Create:
string hardwareIdentifier = HardwareIdentifier.ForCurrentComputer();

// Validate Checksum
if (!HardwareIdentifier.IsCheckSumValid(hardwareIdentifier))
    Console.WriteLine("Entered hardware identifier has errors.");
    
// Validate for current computer
if (!HardwareIdentifier.IsValidForCurrentComputer(hardwareIdentifier))
    Console.WriteLine("Entered license is not valid for this computer.");

Serial Number

A serial number is an identifier with an alpha-numeric application code (3 character), some random characters and a check sum. It looks like SNXXX-YYYY-YYYY-YYYY-ZZZ where XXX is the application code, YYYY is the random part and ZZZ is the check sum. E.g.:

SNABC-D156-KYJF-C4M5-1H96    

Usage

// ABC = application code
string serialNumber = SerialNumber.Create("ABC");

// Validate CheckSum
if (!SerialNumber.IsCheckSumValid(serialNumber))
    Console.WriteLine("Entered serial number is not valid.");

License

ThinkSharp.Licensing is released under The MIT license (MIT)

Versioning

We use SemVer for versioning. For the versions available, see the tags on this repository.

Donation

If you like ThinkSharp.Licensing and use it in your project(s), feel free to give me a cup of coffee :)

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