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zhangjiequan / AssetStudio
Forked from Perfare/AssetStudioAssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…
Zero encoding extreme performance binary serializer for C# and Unity.
mimalloc is a compact general purpose allocator with excellent performance.
设备指纹 获取真实的IMEI AndroidId 序列号 MAC地址等,Android模拟器检测,检测Android模拟器 ,作为可信DeviceID,应对防刷需求等 Android设备指纹 How to detect Android emulator
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
An MVVM & Databinding framework that can use C# and Lua to develop games
程序员在家做饭方法指南。Programmer's guide about how to cook at home (Simplified Chinese only).
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Provides an efficient allocation free async/await integration for Unity.
Cross-engine tool for lossless compression of sprites with identical areas
A wonderful list of Game Development resources.
Easy to parse data and spritesheets for emoji
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Lightweight and fast library written in C# for reading Microsoft Excel files
Industry-standard navigation-mesh toolset for games
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix