Tags: JaxxyIV/alttp_vt_randomizer
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Merge pull request sporchia#895 from sporchia/v31.0.7 V31.0.7 Release
Merge pull request sporchia#785 from sporchia/v31.0.4 V31.0.4
Merge pull request sporchia#742 from sporchia/v31.0.3 V31.0.3
final updates to v30 * generic keys list properly on tablets/pedestal * capacity upgrades adjusted for hard+ * polyfilled Promise for our IE11 peeps… please upgrade your Browsers kids. * added generic keys option to Customizer * added OHKO warning for enemizer * added generating splash to all randomizers when generating * split customizers generated to own tab * fixed default v29 telepathic tiles from showing up * ROM updates * Purple chest as follower does not stop you from getting old man * Bats in LW are now bats in LW * updated smiths to not give item when you don’t have 10 rupees
V30 (sporchia#3) * added initial ui for choosing items * changed ui to tabs * added drops to custom config * removed drops from config * added localforage saving + loading for prize packs * works. need to clean up (make classes and fix frontend bug) * reworked to include pool. still need to make work with rom (prize pack class) and fix ui * saving and loading logic for drops * fixed wrong pool count * added set vanilla and random buttons * added functioning prize pack selection to customizer * combined other drops into 'other' tab * added defaults to drops * cleanup * cleanup * removed shuffle prize packs option * made comboboxes not look like garbage * much better way to pass placed drops to app * newline * newline again * better function name * comments * rupee bow fix * cant tab to readonly field * droppable bee swarm * removed more bees option (VERY SAD) * Textual tweaks 1. Some ellipses, a few typos, miscellaneous punctuation and capitalization 2. A few minor sentence tweaks, and a few colloquialisms and "spoken" stylistic tweaks 3. Changed some instances of "push BUTTON" to "press BUTTON" to match the rest 4. Removed a few \n at the end of sentences where they weren't necessary 5. All proper noun instances of shop are capitalized and spelled as "Shoppe", but lowercase "shop" is used in all other instances (for consistency with the theme I saw) 6. sign_north_of_links_house -is this one correct? (no changes) A few things I took the liberty of adding to/completing which aren't quite so minor: 1. Updated all 5 item_get_pendant_* 2. Added (missing?) item_get_pendant_courage_alt 3. Updated item_get_book * Textual tweaks 1. One ellipsis, a few typos, miscellaneous punctuation and capitalization 2. Changed some rogue single quotes to ascii apostrophes 3. Removed a few rogue \n at the ends of sentences 4. Added to sahasrahla and WoodsmansHutCredits * Update Randomizer.php update for 14-character line limit * Update Text.php update for 14-character line limit * Update Text.php * Update Text.php * Update Text.php fix capitalization error * Update Text.php bottle_vendor_choice period replaced * Update options.blade.php update difficulties * Revert "Update options.blade.php" This reverts commit bcc6253. * newline * newline again * Update Randomizer.php put newline back * Update Randomizer.php * new logic hash, some formatting cleanup * very much a WIP Lots to do for these updates * Agahnim spelling fix. Fixes sporchia#488 * update mode -> state other optimizations * more progress * routes file cleanup to controllers * BS3 -> BS4 progress * uncle sword in randomized swords at 14% * added item alias for uncle sword * removed PHP7.1 CI * start of shop in logic * added missing info to options page * WIP * few more blades updated * some css cleanup * blade adjustments * daily working * fixed page titles * corrected loading saved patches * updated hash loader view * cleaner rom autoload * clean up errors from controller * Dev stream * added double heart beep * added generated time to permalink * fixed permalinks * got settings to actually apply * allow spoilers for non race rom permalink * fixed sprite selector * move strings to text files for easier editing and viewing * whoops * WIP * A tenth pun suggestion This one was a friend's idea! * Lets Dev june 5th added Enemizer UI * Some Triforce strings, too! (sporchia#504) * Some Triforce strings, too! * Update triforce.txt * Continued work on getting customizer back * better handling of counts in item pool * search on placed items * updates to eq selector clean up of generate page * update packages * work for handling progressives and bottles in customizer * sending patch to cloud/disk work * Dev stream updates customizer mostly working more shop logic * fixes per beta testing * whoops on preloaded/permalink * equipment select and other fixes for customizer all items should now be used * fixes * easy mode infinite ammo * saving spoilers * clearing errors * none logic for everyone! * Add a Saha name (sporchia#510) Dylzim suggests inspiration from Patty's pronunciation * Add Uncle strings as per #suggestions (sporchia#515) * Some Ganon quotes (sporchia#517) Keep what you like, cut what you don't. * Wishing Well credit line suggestions (sporchia#518) If we can reference songs, we can reference Sailor Moon. * Another Blind pun suggestion (sporchia#519) Just thought of this one today. * fix spelling error other little cleanups * pretty things up a little * count nothings * enemizer enabled for item rando * boss shuffle maybe works? * start screen looks better with starting EQ * rom resizes correctly * defaults * fix bottles and item set in customizer update packages * set cwd for enemizer properly * add bosses to spoiler * initial prize pack support in customizer this needs refactoring * whoops * Enemizer works! * Fix daily generation * allow link on daily challenge page for archival * Prize packs save... I hope * Prize pack pool done-ish * wrong number * EN tournament mode * Move Text Back into Text Table This moves the text back into the text table. It should be used in conjunction with the corresponding ROM changes. The list of strings to blank out were kept separate so as not to discard the actual translations of the relevant lines. This makes it easy to remove or restore individual dialog lines on demand. * Ensure no border on triforce text * Label last remaining unknown text * Fix disabled boss shuffle for Entrance Randomizer * Avoid bloating patch file more than is strictly necessary * switch customizer to use vuex updated base rom based on new text removed dead unit test fixed ER permalink updated packages * updated rom, fixed hash screen * move customizer switches to vuex removal of seed refs in Randomizer added region selector for locations * fixed a few things * shops “in” logic * fixed fish text * fixed weird lamp layer issues * fixed stalfos * help for large data sets * dev stream * key-sanity map/compass logic * ice palace logic * load/save/reset customizer * spoiler race roms * initial updates page * Update Randomizer.php * update the rom * fast shop pickup bug * further work on select screen * tablet/mirror item FS downgrade issue * Yet another Blind pun I can't take full credit for this one. AmazingAmpharos claimed he'd lose viewers for a similar pun. * Small fixes Fix text issues noticed while updating Entrance Randomizer. Replace broken `snes_to_pc` with one from an actual assembler, and update `pc_to_snes` correspondingly. Added some test cases for these. * Update to match a recent-ish ROM change * Show shuffle mode on VTRomInfo component * Remove desert thief text * initial i18n support for FR (DE will be next) still have quite a few pages to translate with keys, as well as have a set of eyes from a native to assure proper grammar. still need to add local storage to remember your locale and figure out vue2 localization as well * rom update * whitespace * better for home page language swap * vue localization done, item rando translated * load less crap in scss * only include what we are using vue * More of the site translated just a little bit more to go…. * goodbye sram-trace * more translations removed seed from ER other small fixes * winner winner chicken dinner * most of the Vue translations should be covered now still have a few informational pages left * remaining translations * update to https for sprites location * rename NMG to No Glitches fix broken unit tests due to i18n * Initial concept for splitting based on (world) state * typo * Stubbed out Inverted Mode now to fill in the logic * Fix typo Factory * Initial Inverted logic, very much a WIP * further work on Inverted Logic * Class of v30 sprites * more inverted work thanks to KC also fixes sporchia#538 * optimizations to generation with notes about where to optimize next Moved “Rom Options” next to post generation where it makes the most sense, also doesn’t need to be hidden. Moved sprite list load to Vuex so we don’t end up reloading it all the time. simplified the initial item counts and protected them from memory over flow issues. * Initial Deutsche translation * translation updates * localize timeago * More inverted logic and other fixes * forgot to add BRB to logic, that should deal with it * Spanish translation * further updates * Let's Dev stream * hole opening * fixed logic bug in TR and mushroom spot * basic hints system * fixed retro mode logic for keys/arrows fixed shops in spoiler added toggle for hints in customizer * hole shading * get them dogs outta the pool * capitalism update * remove enemizer in standard fast fairy bottle no fairies/large magic in hard+ * updates per KC * Ganon exit * fix ER gen bug, stop kholdstare ins swordless until we get tiles added to all boss rooms * updated rom * Rom update * how did I miss this? * copy updates * arrays are funny * Add palette shuffle * let's not forget this detail * hint some specific locations * replaced Seed by Game * french translation update (sporchia#1) * french translation update * Update contribute.php * rom updates to fix fake worlds and weird hera item * Let's dev * fixed things * per KC * Rom updates and some sign updates for inverted * rom updates fix for swordless boss shuffle * updated rom initial Q work updated enemizer * add active streamers * fix off by 1 for enemy health * chaos dmg issue * rom updates, other fixes * correct version number * remove trade items from hints * for item aliases use real item in spoiler * wrong id used in twitch data * hint adjustments * lets dev * renamed boss locations to be more generic * compressed patches in cloud * disallowed lanmo in super rooms and blind mid GT * removed kiki text box in inverted * updated rom (many fixes) * fixed random on sprite select * fixed rom writes of single 0x00’s * fixes for TR entrance, and mirror portal indicator and stun bug * middle became more restrictive, being at the end of the list it might have ran out of valid options * add descriptions for enemizer and crystals goal in ER * Entrance Randomizer update (sporchia#2) * update rom * ER update for boss shuffle as well as other v30 rom things * boots hint, better picking of GTBK hint, fix for retro/inverted * updates * Sprite updates * lets dev * daily properly pushes to S3 * fixed key-sanity map/compass logic, again ** Playthrough might fail to generate properly * added failed jobs table for workers * added command to backfill patches * fixed display in info for difficulty fixes * updated rom * fixed force reload when rom hash changes * added inverted to daily rotation * updated with MSU-1 code * better handling of ER boss shuffle off * update to MSU in rom
Merge pull request sporchia#471 from KevinCathcart/entrance0.6.1 Update to ER 0.6.1
Merge pull request sporchia#363 from KevinCathcart/entrance0.5.2 Upgrade to support ER v0.5.2
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