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var gameBoardSize = 40; | ||
var gamePoints = 0; | ||
var gameSpeed = 100; | ||
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$(document).ready(function () { | ||
console.log("Ready Player One!"); | ||
createBoard(); | ||
$(".btn").click(function() { | ||
startGame(); | ||
}); | ||
}); | ||
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var Snake = { | ||
position: [[20, 20], [20, 19], [20, 18]], // snake start position | ||
size: 3, | ||
direction: "r", | ||
alive: true | ||
} | ||
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var Food = { | ||
position: [], | ||
present: false | ||
} | ||
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function createBoard() { | ||
$("#gameBoard").empty(); | ||
var size = gameBoardSize; | ||
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for (i = 0; i < size; i++) { | ||
$("#gameBoard").append('<div class="row"></div>'); | ||
for (j = 0; j < size; j++) { | ||
$(".row:last-child").append('<div class="pixel"></div>'); | ||
} | ||
} | ||
} | ||
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function moveSnake() { | ||
var head = Snake.position[0].slice(); | ||
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switch (Snake.direction) { | ||
case 'r': | ||
head[1] += 1; | ||
break; | ||
case 'l': | ||
head[1] -= 1; | ||
break; | ||
case 'u': | ||
head[0] -= 1; | ||
break; | ||
case 'd': | ||
head[0] += 1; | ||
break; | ||
} | ||
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// check after head is moved | ||
if (alive(head)) { | ||
// draw head | ||
$(".row:nth-child(" + head[0] + ") > .pixel:nth-child(" + head[1] + ")").addClass("snakePixel"); | ||
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// draw rest of body loop | ||
for (var i = 0; i < Snake.size; i++) { | ||
$(".row:nth-child(" + Snake.position[i][0] + ") > .pixel:nth-child(" + Snake.position[i][1] + ")").addClass("snakePixel"); | ||
} | ||
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// if head touches food | ||
if (head.every(function(e,i) { | ||
return e === Food.position[i]; | ||
})) { | ||
Snake.size++; | ||
Food.present = false; | ||
gamePoints += 5; | ||
$(".row:nth-child(" + Food.position[0] + ") > .pixel:nth-child(" + Food.position[1] + ")").removeClass("foodPixel"); | ||
$("#score").html("Score: "+gamePoints) | ||
if (gamePoints % 16 == 0 && gameSpeed > 10) { gameSpeed -= 5; }; | ||
} else { | ||
$(".row:nth-child(" + Snake.position[Snake.size-1][0] + ") > .pixel:nth-child(" + Snake.position[Snake.size-1][1] + ")").removeClass("snakePixel"); | ||
Snake.position.pop(); | ||
} | ||
Snake.position.unshift(head); | ||
} else { | ||
gameOver(); | ||
} | ||
} | ||
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function generateFood() { | ||
if (Food.present === false) { | ||
Food.position = [Math.floor((Math.random()*40) + 1), Math.floor((Math.random()*40) + 1)] | ||
Food.present = true; | ||
console.log("Food at: "+Food.position); | ||
$(".row:nth-child(" + Food.position[0] + ") > .pixel:nth-child(" + Food.position[1] + ")").addClass("foodPixel"); | ||
} | ||
} | ||
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function keyPress() { | ||
$(document).one("keydown", function(key) { | ||
switch(key.which) { | ||
case 37: // left arrow | ||
if (Snake.direction != "r") {Snake.direction = "l";} | ||
break; | ||
case 38: // up arrow | ||
if (Snake.direction != "d") {Snake.direction = "u";} | ||
break; | ||
case 39: // right arrow | ||
if (Snake.direction != "l") {Snake.direction = "r";} | ||
break; | ||
case 40: // down arrow | ||
if (Snake.direction != "u") {Snake.direction = "d";} | ||
break; | ||
} | ||
}); | ||
} | ||
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function gameLoop() { | ||
setTimeout(function() { | ||
keyPress(); | ||
generateFood(); | ||
moveSnake(); | ||
if (Snake.alive) {gameLoop(); } | ||
}, gameSpeed); | ||
} | ||
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function alive(head) { | ||
// head check | ||
if (head[0] < 1 || head[0] > 40 || head[1] < 1 || head[1] > 40) { | ||
return false; | ||
} | ||
// wall collision | ||
if (Snake.position[0][0] < 1 || Snake.position[0][0] > 40 || Snake.position[0][1] < 1 || Snake.position[0][1] > 40) { | ||
return false; | ||
} | ||
// self collision | ||
for (var i = 1; i < Snake.size; i++) { | ||
if ((Snake.position[0]).every(function(element,index) { | ||
return element === Snake.position[i][index]; | ||
})) { | ||
return false; | ||
} | ||
} | ||
return true; | ||
} | ||
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function gameOver() { | ||
Snake.alive = false; | ||
console.log("Game Over!"); | ||
$(".overlay").show(); | ||
$("#gameOver").show(); | ||
var blink = function() { | ||
$(".row:nth-child(" + Snake.position[0][0] + ") > .pixel:nth-child(" + Snake.position[0][1] + ")").toggleClass("snakePixel"); | ||
} | ||
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var i = 0; | ||
function blinkLoop() { | ||
blink(); | ||
setTimeout(function() { | ||
i++; | ||
if (i < 10) { blinkLoop();} | ||
}, 400); | ||
} | ||
blinkLoop(); | ||
} | ||
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function startGame() { | ||
// reset game settings | ||
Snake.size = 3; | ||
Snake.position = [[20,20],[20,19],[20,18]]; | ||
Snake.direction = "r"; | ||
Snake.alive = true; | ||
gameSpeed = 100; | ||
gamePoints = 0; | ||
Food.present = false; | ||
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// start game | ||
createBoard(); | ||
$(".overlay").hide(); | ||
gameLoop(); | ||
} |