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[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

C++ 551 69 Updated Feb 5, 2025

Reveal effect (coach mark) for Compose Multiplatform targeting Android, iOS, Desktop and Web

Kotlin 486 10 Updated Feb 7, 2025

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

C# 1,328 215 Updated Nov 3, 2023

A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

C# 471 50 Updated Nov 8, 2023

Procedural generation library for Unity

C# 2,685 233 Updated Apr 4, 2024

Demo Project using the Universal RP from Unity3D

C# 2,584 963 Updated Aug 6, 2024

Create, Share, and Play

C# 348 76 Updated Feb 11, 2025

https://www.youtube.com/watch?v=s_nEniWLLgo. This is a 3D Mario kart game created with the unity game engine with C#. Kart racer supports items, anti-gravity mode, computer players, underwater mode…

C# 261 95 Updated Sep 11, 2023

An example of how to use the Tilia packages to create great content with VRTK v4.

C# 3,696 992 Updated Apr 24, 2024

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,602 642 Updated Jan 18, 2025

A class-leading water system implemented in Unity

C# 3,564 479 Updated Feb 8, 2025

RPGCore is a toolkit for producing games and mechanics in C#.

C# 819 72 Updated Jul 9, 2024

Vehicle physics system for the Unity engine.

C# 876 185 Updated Nov 13, 2022

An experiment in procedural dance animation

C# 873 79 Updated Aug 31, 2022

🌏: Dungeon free resources (terrain & roguelike generation)

C++ 1,294 82 Updated Feb 10, 2024

Fontainebleau demo

C# 1,125 271 Updated Aug 21, 2024

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

C# 1,056 89 Updated Jul 4, 2023

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

C# 712 91 Updated Nov 7, 2018

An example of controlling particle system from timeline.

C# 557 52 Updated Dec 3, 2021

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implemen…

GLSL 545 67 Updated Dec 7, 2018

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,339 1,405 Updated Jun 25, 2023

Free online textbook of Jupyter notebooks for fast.ai Computational Linear Algebra course

Jupyter Notebook 10,357 2,628 Updated Apr 16, 2024

An example running Object Detection using Core ML (YOLOv8, YOLOv5, YOLOv3, MobileNetV2+SSDLite)

Swift 303 53 Updated Jul 1, 2023

🏡 Open source home automation that puts local control and privacy first.

Python 76,480 32,434 Updated Feb 12, 2025

OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics

Kotlin 910 73 Updated Feb 12, 2025

This sample app accompanies a blog post I wrote on icon animations

Java 1,074 159 Updated Sep 6, 2020
JavaScript 8 11 Updated Jul 21, 2022

React Auction Dapp built on top of Ethereum Blockchain

JavaScript 4 1 Updated Oct 21, 2019

A fully functional Instagram clone written in Flutter using Firebase / Firestore

Dart 2,349 624 Updated Aug 7, 2024

SwipeableRecyclerView provides a wrapper class SwipeItemTouchHelperCallback which can be used to add Dragging capability to your RecyclerView items. You can make use of DataBinding to bind it via XML.

Java 15 1 Updated Jan 27, 2018
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