Skip to content

Commit

Permalink
Refresh the examples readme (bevyengine#854)
Browse files Browse the repository at this point in the history
Refresh the examples readme: organize, alphabetize, add missing entries, remove outdated entries.
  • Loading branch information
CleanCut authored Nov 15, 2020
1 parent 43aac1a commit 7bd6cc6
Showing 1 changed file with 94 additions and 76 deletions.
170 changes: 94 additions & 76 deletions examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,47 +21,55 @@ git checkout v0.3.0

### Table of Contents

- [Hello, World!](#hello-world)
- [2D Rendering](#2d-rendering)
- [3D Rendering](#3d-rendering)
- [Application](#application)
- [Assets](#assets)
- [Audio](#audio)
- [Diagnostics](#diagnostics)
- [ECS (Entity Component System)](#ecs-entity-component-system)
- [Games](#games)
- [Input](#input)
- [Scene](#scene)
- [Shaders](#shaders)
- [UI (User Interface)](#ui-user-interface)
- [Window](#window)
- [WASM](#wasm)
- [iOS](#ios)
- [Android](#android)
- [The Bare Minimum](#the-bare-minimum)
- [Hello, World!](#hello-world)
- [Cross-Platform Examples](#cross-platform-examples)
- [2D Rendering](#2d-rendering)
- [3D Rendering](#3d-rendering)
- [Application](#application)
- [Assets](#assets)
- [Audio](#audio)
- [Diagnostics](#diagnostics)
- [ECS (Entity Component System)](#ecs-entity-component-system)
- [Games](#games)
- [Input](#input)
- [Scene](#scene)
- [Shaders](#shaders)
- [Tools](#tools)
- [UI (User Interface)](#ui-user-interface)
- [Window](#window)
- [Platform-Specific Examples](#platform-specific-examples)
- [Android](#android)
- [iOS](#ios)
- [WASM](#wasm)

# The Bare Minimum

## Hello, World!

Example | Main | Description
--- | --- | ---
`hello_world` | [`hello_world.rs`](./hello_world.rs) | Runs a minimal example that outputs "hello world"

# Cross-Platform Examples

## 2D Rendering

Example | Main | Description
--- | --- | ---
`contributors` | [`2d/contributors.rs`](./2d/contributors.rs) | Displays each contributor as a bouncy bevy-ball!
`sprite` | [`2d/sprite.rs`](./2d/sprite.rs) | Renders a sprite
`sprite_sheet` | [`2d/sprite_sheet.rs`](./2d/sprite_sheet.rs) | Renders an animated sprite
`sprite` | [`2d/sprite.rs`](./2d/sprite.rs) | Renders a sprite
`texture_atlas` | [`2d/texture_atlas.rs`](./2d/texture_atlas.rs) | Generates a texture atlas (sprite sheet) from individual sprites

## 3D Rendering

Example | File | Description
--- | --- | ---
`3d_scene` | [`3d/3d_scene.rs`](./3d/3d_scene.rs) | Simple 3D scene with basic shapes and lighting
`load_gltf` | [`3d/load_gltf.rs`](./3d/load_gltf.rs) | Loads and renders a gltf file as a scene
`msaa` | [`3d/msaa.rs`](./3d/msaa.rs) | Configures MSAA (Multi-Sample Anti-Aliasing) for smoother edges
`parenting` | [`3d/parenting.rs`](./3d/parenting.rs) | Demonstrates parent->child relationships and relative transformations
`3d_scene` | [`3d/3d_scene.rs`](./3d/3d_scene.rs) | Simple 3D scene with basic shapes and lighting
`spawner` | [`3d/spawner.rs`](./3d/spawner.rs) | Renders a large number of cubes with changing position and material
`texture` | [`3d/texture.rs`](./3d/texture.rs) | Shows configuration of texture materials
`z_sort_debug` | [`3d/z_sort_debug.rs`](./3d/z_sort_debug.rs) | Visualizes camera Z-ordering
Expand All @@ -71,12 +79,14 @@ Example | File | Description
Example | File | Description
--- | --- | ---
`custom_loop` | [`app/custom_loop.rs`](./app/custom_loop.rs) | Demonstrates how to create a custom runner (to update an app manually).
`empty` | [`app/empty.rs`](./app/empty.rs) | An empty application (does nothing)
`empty_defaults` | [`app/empty_defaults.rs`](./app/empty_defaults.rs) | An empty application with default plugins
`empty` | [`app/empty.rs`](./app/empty.rs) | An empty application (does nothing)
`headless` | [`app/headless.rs`](./app/headless.rs) | An application that runs without default plugins
`logs` | [`app/logs.rs`](./app/logs.rs) | Illustrate how to use generate log output
`plugin_group` | [`app/plugin_group.rs`](./app/plugin_group.rs) | Demonstrates the creation and registration of a custom plugin group
`plugin` | [`app/plugin.rs`](./app/plugin.rs) | Demonstrates the creation and registration of a custom plugin
`return_after_run` | [`app/return_after_run.rs`](./app/return_after_run.rs) | Show how to return to main after the Bevy app has exited
`thread_pool_resources` | [`app/thread_pool_resources.rs`](./app/thread_pool_resources.rs) | Creates and customizes the internal thread pool
`tracing` | [`app/tracing.rs`](./app/tracing.rs) | Demonstrates `trace` feature output. Run with `RUST_LOG=info cargo run --example tracing --features trace` and then open the `trace-1234.json` file (where 1234 is a time since the beginning of the epoch) in `chrome://tracing` in Chrome.

## Assets

Expand All @@ -103,8 +113,8 @@ Example | File | Description

Example | File | Description
--- | --- | ---
`event` | [`ecs/event.rs`](./ecs/event.rs) | Illustrates event creation, activation, and reception
`ecs_guide` | [`ecs/ecs_guide.rs`](./ecs/ecs_guide.rs) | Full guide to Bevy's ECS
`event` | [`ecs/event.rs`](./ecs/event.rs) | Illustrates event creation, activation, and reception
`hierarchy` | [`ecs/hierarchy.rs`](./ecs/hierarchy.rs) | Creates a hierarchy of parents and children entities
`parallel_query` | [`ecs/parallel_query.rs`](./ecs/parallel_query.rs) | Illustrates parallel queries with `ParallelIterator`
`startup_system` | [`ecs/startup_system.rs`](./ecs/startup_system.rs) | Demonstrates a startup system (one that runs once when the app starts up)
Expand All @@ -120,21 +130,21 @@ Example | File | Description
Example | File | Description
--- | --- | ---
`char_input_events` | [`input/char_input_events.rs`](./input/char_input_events.rs) | Prints out all chars as they are inputted.
`gamepad_input` | [`input/gamepad_input.rs`](./input/gamepad_input.rs) | Shows handling of gamepad input, connections, and disconnections
`gamepad_input_events` | [`input/gamepad_input_events.rs`](./input/gamepad_input_events.rs) | Iterates and prints gamepad input and connection events
`mouse_input` | [`input/mouse_input.rs`](./input/mouse_input.rs) | Demonstrates handling a mouse button press/release
`mouse_input_events` | [`input/mouse_input_events.rs`](./input/mouse_input_events.rs) | Prints out all mouse events (buttons, movement, etc.)
`keyboard_input` | [`input/keyboard_input.rs`](./input/keyboard_input.rs) | Demonstrates handling a key press/release
`gamepad_input` | [`input/gamepad_input.rs`](./input/gamepad_input.rs) | Shows handling of gamepad input, connections, and disconnections
`keyboard_input_events` | [`input/keyboard_input_events.rs`](./input/keyboard_input_events.rs) | Prints out all keyboard events
`touch_input` | [`input/touch_input.rs`](./input/touch_input.rs) | Displays touch presses, releases, and cancels
`keyboard_input` | [`input/keyboard_input.rs`](./input/keyboard_input.rs) | Demonstrates handling a key press/release
`mouse_input_events` | [`input/mouse_input_events.rs`](./input/mouse_input_events.rs) | Prints out all mouse events (buttons, movement, etc.)
`mouse_input` | [`input/mouse_input.rs`](./input/mouse_input.rs) | Demonstrates handling a mouse button press/release
`touch_input_events` | [`input/touch_input_events.rs`](./input/touch_input_input_events.rs) | Prints out all touch inputs
`touch_input` | [`input/touch_input.rs`](./input/touch_input.rs) | Displays touch presses, releases, and cancels

## Scene

Example | File | Description
--- | --- | ---
`scene` | [`scene/scene.rs`](./scene/scene.rs) | Demonstrates loading from and saving scenes to files
`properties` | [`scene/properties.rs`](./scene/properties.rs) | Demonstrates Properties (similar to reflections in other languages) in Bevy
`scene` | [`scene/scene.rs`](./scene/scene.rs) | Demonstrates loading from and saving scenes to files

## Shaders

Expand All @@ -144,13 +154,20 @@ Example | File | Description
`shader_custom_material` | [`shader/shader_custom_material.rs`](./shader/shader_custom_material.rs) | Illustrates creating a custom material and a shader that uses it
`shader_defs` | [`shader/shader_defs.rs`](./shader/shader_defs.rs) | Demonstrates creating a custom material that uses "shaders defs" (a tool to selectively toggle parts of a shader)

## Tools

Example | File | Description
--- | --- | ---
`bevymark` | [`tools/bevymark.rs`](./tools/bevymark.rs) | A heavy workload to use to see how far Bevy can push your system

## UI (User Interface)

Example | File | Description
--- | --- | ---
`button` | [`ui/button.rs`](./ui/button.rs) | Illustrates creating and updating a button
`text` | [`ui/text.rs`](./ui/text.rs) | Illustrates creating and updating text
`font_atlas_debug` | [`ui/font_atlas_debug.rs`](./ui/font_atlas_debug.rs) | Illustrates how FontAtlases are populated (used to optimize text rendering internally)
`text_debug` | [`ui/text_debug.rs`](./ui/text_debug.rs) | An example for debugging text layout
`text` | [`ui/text.rs`](./ui/text.rs) | Illustrates creating and updating text
`ui` | [`ui/ui.rs`](./ui/ui.rs) | Illustrates various features of Bevy UI

## Window
Expand All @@ -161,39 +178,53 @@ Example | File | Description
`multiple_windows` | [`window/multiple_windows.rs`](./window/multiple_windows.rs) | Creates two windows and cameras viewing the same mesh
`window_settings` | [`window/window_settings.rs`](./window/window_settings.rs) | Demonstrates customizing default window settings

## WASM
# Platform-Specific Examples

## Android

#### Setup

```sh
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
```

The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.

When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.

#### Build & Run

Following is an example for `headless_wasm`. For other examples in wasm/ directory,
change the `headless_wasm` in the following commands **and edit** `examples/wasm/index.html`
to point to the correct `.js` file.
To run on a device setup for Android development, run:

```sh
cargo build --example headless_wasm --target wasm32-unknown-unknown --no-default-features
wasm-bindgen --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/debug/examples/headless_wasm.wasm
cargo apk run --example android
```

Then serve `examples/wasm` dir to browser. i.e.
:warning: At this time Bevy does not work in Android Emulator.

```sh
basic-http-server examples/wasm
When using Bevy as a library, the following fields must be added to `Cargo.toml`:

```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
target_sdk_version = 29
min_sdk_version = 16
```

Example | File | Description
--- | --- | ---
`hello_wasm` | [`wasm/hello_wasm.rs`](./wasm/hello_wasm.rs) | Runs a minimal example that logs "hello world" to the browser's console
`headless_wasm` | [`wasm/headless_wasm.rs`](./wasm/headless_wasm.rs) | Sets up a schedule runner and continually logs a counter to the browser's console
`assets_wasm` | [`wasm/assets_wasm.rs`](./wasm/assets_wasm.rs) | Demonstrates how to load assets from wasm
`winit_wasm` | [`wasm/winit_wasm.rs`](./wasm/winit_wasm.rs) | Logs user input to the browser's console. Requires the `bevy_winit` features
Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.

#### Old phones

Bevy by default targets Android API level 29 in its examples which is the [Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). Users of older phones may want to use an older API when testing.

To use a different API, the following fields must be updated in Cargo.toml:

```toml
[package.metadata.android]
target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
```

## iOS

Expand Down Expand Up @@ -239,48 +270,35 @@ variable in the "`cargo_ios` target" to be either `x86_64-apple-ios` or
Note: if you update this variable in Xcode, it will also change the default
used for the `Makefile`.

## Android
## WASM

#### Setup

```sh
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
```

The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.

When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.

#### Build & Run

To run on a device setup for Android development, run:
Following is an example for `headless_wasm`. For other examples in wasm/ directory,
change the `headless_wasm` in the following commands **and edit** `examples/wasm/index.html`
to point to the correct `.js` file.

```sh
cargo apk run --example android
cargo build --example headless_wasm --target wasm32-unknown-unknown --no-default-features
wasm-bindgen --out-dir examples/wasm/target --target web target/wasm32-unknown-unknown/debug/examples/headless_wasm.wasm
```

:warning: At this time Bevy does not work in Android Emulator.

When using Bevy as a library, the following fields must be added to `Cargo.toml`:
Then serve `examples/wasm` dir to browser. i.e.

```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
target_sdk_version = 29
min_sdk_version = 16
```sh
basic-http-server examples/wasm
```

Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.

#### Old phones

Bevy by default targets Android API level 29 in its examples which is the [Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). Users of older phones may want to use an older API when testing.

To use a different API, the following fields must be updated in Cargo.toml:

```toml
[package.metadata.android]
target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
```
Example | File | Description
--- | --- | ---
`hello_wasm` | [`wasm/hello_wasm.rs`](./wasm/hello_wasm.rs) | Runs a minimal example that logs "hello world" to the browser's console
`headless_wasm` | [`wasm/headless_wasm.rs`](./wasm/headless_wasm.rs) | Sets up a schedule runner and continually logs a counter to the browser's console
`assets_wasm` | [`wasm/assets_wasm.rs`](./wasm/assets_wasm.rs) | Demonstrates how to load assets from wasm
`winit_wasm` | [`wasm/winit_wasm.rs`](./wasm/winit_wasm.rs) | Logs user input to the browser's console. Requires the `bevy_winit` features

0 comments on commit 7bd6cc6

Please sign in to comment.