- Download Wwise Godot integration tool.
- Run it. You will get a like "Windows protected your PC". As the message notes, running
.exe
files downloaded from the internet can be dangerous, only run trusted files. In this case, this should be trusted. Click onMore info
and the optionRun Anyway
will appear. Click that. - Choose integration version
1.5.0_Wwise2021.1.4.7707
, select all platforms, select Godot's project file (namedproject.godot
), then clickInstall
.
- Run it. You will get a like "Windows protected your PC". As the message notes, running
- In order for Wwise integration to work, install
Visual Studio 2019 Build Tools
orVisual Studio 2019
(the former is smaller than the latter, so if you have neither, it will be faster to install the former).- When installing it, go to
Individual Components
tab (see here how that looks) and selectMSVC v142 - VS 2019 C++ x64/x86 build tools (Latest)
(can paste this name into the search box).
- When installing it, go to
- Install Wwise version 2021.1.13.
- Open Wwise, open the Wwise project which is in
GGJ2023\wwise\project
.
- Do sound stuff in Wwise.
- Generate soundbanks. The paths should be set up already, so only need to choose platforms and languages.
- Generate Wwise IDs in Godot.
- Restart Godot editor.
- Adapt the project to sound changes if necessary, e.g. by calling new events.
- Try the game.
To see the game communicating with Wwise, follow Wwise 101 | Profiling game. In the Remote Connections
window, this game will have empty Application Name
.
Currently (as of 2023-07-01) when press space
when playing a level, should get the level complete
sound effect which is acually a Wwise event, so should be seen when profiling.