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Joseph-Britt/README.md

Introduction

Hello, my name is Joseph Britt, and I am a computer science student at the Georgia Institute of Technology. My thread specializations are Intelligence & Media, and I have interests in game development, computer graphics, and robotics. I am currently looking for a summer 2025 internship in the fields of software development and game development.

Recent Programming Projects

I am currently working on a game called Altarune as part of my school's video game development club. I have had the opportunity to work on a variety of semester-long projects through Georgia Tech's video game development club, VGDev, and I look forward to working on more as well as leading my own game in the future! I also completed several game dev courses and competed in 3 game jams over the summer of 2024.

Project & Repo Description Contributions/Learning Images Website
Kitchen Chaos A game I developed in Unity following a free 11-hour game development course over the summer of 2024. Design patterns and principles, interfaces, scriptable objects, singleton pattern, observer pattern, generics, UI, state machines (art assets provided) Gameplay Gameplay Delivery success Play
Spotify Wrapped Spotify-integrated project developed in Android Studio for CS 2340 — Objects & Design in a team of 6 developers (I am not allowed to share the GitHub portfolio for this project publicly). Managed version control through GitHub, task tracking using kanban scheduling in Trello, Agile methodology, lead developer for the game feaures of our app *see the website for a breakdown of our process and an app demo at the bottom Website
Interstellar Weedwacker An action-adventure game where the player must fight through a plant-infested space ship while collecting items that grant powerful abilities... with a catch. Developed for the DevDev game jam 2024 for the theme "What Could Go Wrong?". Was voted second place game. Enemy implementation (6 unique enemies, including 2 traps), main menu, sentient trowel ability (orbiting weapon), prefab management + asset integration, collaborated with another programmer on refining and debugging procedural level generation for 3 varying levels using a free level generation asset Cover Image Hotbar items Plant enemies Spore cloud enemy (Images are taken from the final game and represent the contributions of the full team; art was done by other team members) Website
GrewPrints A 3D puzzle platformer with an interesting blueprint mechanic to move and resize objects in your environment (GMTK Game Jam 2024). Blueprint system, moving/scaling objects, level implementation in Unity, level shader for visual clarity GrewPrints moving and scaling box GrewPrints moving and scaling trampoline Play
Turn-Based Strategy Course A framework for a strategy game in Unity including movement, abilities, enemy AI and pathfinding, and interactive elements in the environment (summer 2024). Scriptable objects, ragdoll physics, destruction physics, enemy AI using action values, A* pathfinding (art assets provided)

Past Prograrmming Projects

Project & Repo Description Contributions/Learning Images Website
Altarune This is my current project. It follows a not-so-talented mage who uses her mechanical engineering degree to construct towers and fend off enemies (VGDev). Furnace tower 3D model, lightning tower implementation (in progress), lightning tower chain VFX (in progress) Furance tower render
Quantum A 2D co-op puzzle platformer between two colliding worlds (VGDev - spring 2024). Quantum lock lightning VFX, main menu implementation Quantum lock lightning VFX(background art created by others)
Bonbon A JRPG game set in a sweets-themed world (VGDev - fall 2023). Kingdom wall 3D model, attack impact VFX, crystal shader, inventory system sorting method, life steal action Cake kingdom wall 3D model Impact VFX gif Crystal shader Website
Yum yum, Scavenge! A small game made for a 3-hour game jam about a racoon trying to scavenge enough trash from people's trash cans before the sun goes down (Trijam #279). NavMesh implementation, enemy AI, main menu Yum yum, Scavenge! gameplay Play
Equinox A 3D puzzle-adventure game set in space (VGDev - fall 2023). Crate 3D model, light strip 3D model, space ship concept models Crate 3D model Space ship concept model Website
Epitaph A 2D roguelike game following a struggling exorcist (VGDev - fall 2023). NPC dialogue system Website
Cube Slider One of my first solo Unity games. Created following a Brackeys tutorial. Programming, level design, UI Cube Slider gameplay Play

Current Learning

CS 2110 — Computer Organization & Programming

I have been learning about how computers work, building from transistors to logic gates to LC-3 assembly language and beyond. We are currently transitioning to C programming!

CS 3630 — Introduction to Perception & Robotics

I have learned about a multitude of robotics topics including sensor models, decision theory, image processing, multimodal sensing, differential drive kinematics, state estimation (Particle and Kalman Filters), Markov decision processes, and SLAM. Of our remaining topics, I am particularly looking forward to covering visual odometry and PID control.

CS 2050 — Introduction to Discrete Mathematics for Computer Science

This course has taught me a lot ranging from propositional logic and proof techniques (including some particularly interesting ones such as induction, strong induction, proof by cases, and double set containment) to set theory, number theory, and Big O. I am excited for our upcoming analysis of algorithms and cryptography.

Technical Art

I have taken in interest in technical art in addition to pure programming and development, and have been enjoying learning about the field and improving my skill set through my work on VGDev projects.

Interests

Video Games

I have always loved video games. There is something amazing about the freedom of expression, ability to connect with others, and unique methods of storytelling they allow. During the COVID-19 pandemic, I really appreciated the ability to not only maintain my relationships with friends, but to grow them and strengthen our bond through our shared experiences. I have long had a curiosity about creating games, from fantasizing about making Minecrarft mods as a kid to dreaming of making my own original games. Here at Georgia Tech, I have finally begun to realize this passion through my involvement with VGDev, the school's video game development club. Some of my favorite video games include Minecraft, Hollow Knight, and Star Wars Jedi Fallen Order.

Robotics

I competed in VEX Robotics on team 5430A for all 4 years of high school, securing two State Championships, 3 State Excellence Awards, and both a Division Championship and Excellence Award at the 2021 VEX Robotics World Championship. Here at Georgia Tech, I am currently taking CS 3630 — Introduction to Perception & Robotics.

Dancing

I am a competitive ballroom dancer through the Ballroom Dance Club at Georgia Tech. My partner and I compete at the Bronze/Silver level, and we coach the club's Newcomer competitive choreo lessons each Sunday. I am also a board member for the Georgia Tech Dance Association, the swing dancing club of Georgia Tech. My favorite swing dance is West Coast Swing, which I have been dancing for almost two years!

Pinned Loading

  1. KitchenChaos KitchenChaos Public

    A cooking frenzy game made following Unity Code Monkey's free Beginner/Intermediate tutorial (https://www.youtube.com/watch?v=AmGSEH7QcDg). Uploaded to GitHub after completion.

    C#

  2. TurnBasedStrategyCourse TurnBasedStrategyCourse Public

    A framework for a turn-based strategy game. Developed following Unity Code Monkey's Turn-Based Strategy course (https://unitycodemonkey.com/courses.php?c=turnbasedstrategy). Uploaded to GitHub afte…

    ShaderLab

  3. gZation/DevDev2024Fun gZation/DevDev2024Fun Public

    C#

  4. TheStinker/3HourJamming TheStinker/3HourJamming Public

    Us little stinkers we be jamming

    C#

  5. chrysly/project-bonbon chrysly/project-bonbon Public

    C# 2 37

  6. Chase-rgb/Quantum Chase-rgb/Quantum Public

    The new, up and coming 2D puzzle game utilizing the most interesting Quantum game mechanics the world has ever seen.

    C# 17