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JosephLaurino/Dbg
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Dbg is a utility to log debug output and is designed to work within the Unity3D editor's Console By using [Conditional("UNITY_EDITOR")], it allows debug log calls to be "stripped" away when building to the target platform. Dbg is also designed around logging to a channel so that user can selectively watch the channel that they are interested in. Example Usage: on a Start() or Awake() method call Dbg.SetDebugChannel(Dbg.eChannelType.PLAYER, true); // this will turn on the PLAYER channel now one can call: Dbg.Log(Dbg.eChannelType.PLAYER, "display something that can help you debug" ); Dbg.LogMethodCall(Dbg.eChannelType.PLAYER); // to log the method you are in Dbg.Assert( needsToBeTrue, "ok, we got an assert"); // this will pause the editor if needsToBeTrue is false original author: [email protected] feel free to use this file :)
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A simple C# debug interface for Unity3D
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