Shader Developer/Tech Artist
Specialized in Game Development, Media, UI/UX, and Design.
Currently learning to make shaders for Unity via HLSL&CG/ShaderLab & ShaderGraph, and improving Excel skills.
This one is a showcase of various shader effects that I created, including the Kuwahara filter, lens flare, and volumetric light scattering. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. To demonstrate these effects, I used a character model named Miyu from Blue Archive. You can find some of the effect in the repo, PostProcessing-URP
This one is a showcase of a custom stylized skybox shader and its UI and adjutsable parameters in Unity's inspector panel. These effects were developed to enhance graphic fidelity in the Unity game engine and achieve a unique artistic style while ensuring optimal and playable performance. The Repo for this is Stylized-Skybox.
This one is a showcase of a custom cross hatching shader effect created for Serious Point Games. The effect was designed to give their game a pencil sketch appearance without the need for texture artists or the need to draw or reapply a pencil sketch texture onto the meshes.
This is a showcase of a Transition shader effect created for Serious Point Games. This effect was designed to reduce workload related to cinematic transitions for the game, making it easier and more intuitive to implement simple transitions. The repo for this is Transition-Post-Processing.
This is a showcase of a custom stylized fog shader effect created for Serious Point Games. This effect was designed to replicate the gradient based fog system used in the game, Firewatch. The repo for this is StylizedGradient-Fog-UnityURP.
This is a showcase of a volumetric light scattering shader effect created for Serious Point Games. The effect was designed to replicate the visuals of godrays being rendered and projected in real-time from the sun. It utilizes a ray marching technique to calculate light scattering and applies a Gaussian blur to blend the godrays, all while ensuring optimized and playable performance in-game. The repo for this is VolumetricLightScattering-UnityURP.
This is a showcase of a volumetric spotlight shader effect created for Serious Point Games. This effect was designed to replicate the look of a volumetric light for spotlights without needing to use a volumetric fog/lighting system as a means to run on lower end hardware and improve the game's preformance. The repo for this is FakeVolumetricLight-Unity.
This is a showcase of a custom keyhole overlay shader effect created for Serious Point Games. This effect was created to tackle the challenge of overlaying a keyhole cutout on the screen while also allowing flexibility to use any keyhole shape for the cutout and overlay intuitively. The repo for this is KeyholeOverlay-UnityURP.