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renaming the mod cuz the other name was bad
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itsjesushx committed Jul 21, 2023
1 parent 0552e5a commit 46d70c3
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Showing 755 changed files with 14,113 additions and 14,921 deletions.
4 changes: 0 additions & 4 deletions .vscode/settings.json

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8 changes: 1 addition & 7 deletions NuGet.Config
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Expand Up @@ -4,12 +4,6 @@
<packageSources>
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
<add key="Reactor" value="https://nuget.reactor.gg/v3/index.json" />
<add key="Samboy" value="https://nuget.samboy.dev/v3/index.json" />
<add key="Samboy" value="https://nuget.samboy.dev/v3/index.json" />
</packageSources>

<packageRestore>
<add key="enabled" value="True" />
<add key="automatic" value="True" />
</packageRestore>
</configuration>
605 changes: 436 additions & 169 deletions README.md

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2 changes: 1 addition & 1 deletion TownOfRoles.sln → TownOfSushi.sln
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Expand Up @@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31424.327
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TownOfRoles", "source\TownOfRoles.csproj", "{7B91EF68-B9BB-4138-9DEF-79C91FA554D6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "TownOfSushi", "source\TownOfSushi.csproj", "{7B91EF68-B9BB-4138-9DEF-79C91FA554D6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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4 changes: 1 addition & 3 deletions source/Classes/GameStates.cs
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Expand Up @@ -2,17 +2,15 @@
using AmongUs.GameOptions;
using HarmonyLib;
using InnerNet;
using TownOfRoles.Custom;

namespace TownOfRoles.Classes
namespace TownOfSushi.Classes
{
//Thanks to Town Of Us Reworked for this Code
[HarmonyPatch]
public static class GameStates
{
public static bool IsMeeting => IsInGame && MeetingHud.Instance;
public static bool IsCountDown => GameStartManager.Instance && GameStartManager.Instance.startState == GameStartManager.StartingStates.Countdown;
public static bool LastImp => CustomPlayer.AllPlayers.Count(x => x.Is(Faction.Impostors) && !(x.Data.IsDead || x.Data.Disconnected)) == 1;
public static bool IsInGame => (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started || GameManager.Instance?.GameHasStarted == true) && !LobbyBehaviour.Instance;
public static bool IsLobby => AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Joined || LobbyBehaviour.Instance;
public static bool IsEnded => AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Ended;
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47 changes: 0 additions & 47 deletions source/Crowded/Components/AbstractPagingBehaviour.cs

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53 changes: 0 additions & 53 deletions source/Crowded/Components/MeetingHudPagingBehaviour.cs

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58 changes: 0 additions & 58 deletions source/Crowded/Components/ShapeShifterPagingBehaviour.cs

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58 changes: 0 additions & 58 deletions source/Crowded/Components/VitalsPagingBehaviour.cs

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20 changes: 0 additions & 20 deletions source/Crowded/Net/SetColorRpc.cs

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