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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="vr-media-player"
run/main_scene="res://scenes/root.tscn"
config/features=PackedStringArray("4.2")
config/icon="res://icon.png"
[debug]
settings/fps/force_fps=360
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/vsync/vsync_mode=false
[dotnet]
project/assembly_name="vr-media-player"
[gdnative]
singletons=["res://addons/godot-openxr/config/godot_openxr.gdnlib", "res://addons/videodecoder.gdnlib"]
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
mouse_btn_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
common/physics_fps=360
common/enable_pause_aware_picking=true
3d/active_soft_world=false
3d/frame_delay_msec=1
[rendering]
environment/defaults/default_environment="res://default_env.tres"
[xr]
openxr/enabled=true
openxr/submit_depth_buffer=true
openxr/startup_alert=false
shaders/enabled=true