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[Mage] Adjust a Fire Blast Condition
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Dorovon authored Oct 1, 2019
1 parent 63a22b2 commit f68a5ca
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engine/class_modules/sc_mage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5838,8 +5838,8 @@ void mage_t::apl_fire()
"Additionally with Blaster Master and Flame On, Fire Blasts should not be used unless Blaster Master is about to expire "
"or there are more than enough Fire Blasts to extend Blaster Master to the end of Combustion." );
combustion_phase->add_talent( this, "Rune of Power", "if=buff.combustion.down" );
combustion_phase->add_action( this, "Fire Blast", "use_while_casting=1,if=azerite.blaster_master.enabled&talent.flame_on.enabled&buff.blaster_master.down&(talent.rune_of_power.enabled&action.rune_of_power.executing&action.rune_of_power.execute_remains<0.6|(cooldown.combustion.ready|buff.combustion.up)&!talent.rune_of_power.enabled&!action.pyroblast.in_flight&!action.fireball.in_flight)",
"With Blaster Master, a Fire Blast should be used while casting Rune of Power." );
combustion_phase->add_action( this, "Fire Blast", "use_while_casting=1,if=azerite.blaster_master.enabled&essence.memory_of_lucid_dreams.major&talent.meteor.enabled&talent.flame_on.enabled&buff.blaster_master.down&(talent.rune_of_power.enabled&action.rune_of_power.executing&action.rune_of_power.execute_remains<0.6|(cooldown.combustion.ready|buff.combustion.up)&!talent.rune_of_power.enabled&!action.pyroblast.in_flight&!action.fireball.in_flight)",
"A Fire Blast should be used to apply Blaster Master while casting Rune of Power when using Blaster Master, Memory of Lucid Dreams Major, Flame On, and Meteor." );
combustion_phase->add_action( "call_action_list,name=active_talents" );
combustion_phase->add_action( this, "Combustion", "use_off_gcd=1,use_while_casting=1,if=((action.meteor.in_flight&action.meteor.in_flight_remains<=0.5)|!talent.meteor.enabled)&(buff.rune_of_power.up|!talent.rune_of_power.enabled)" );
combustion_phase->add_action( "potion" );
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