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A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation

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UPDATED TO 4.26!

FFTOcean

A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation

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A UE4 plugin for frequency based ocean rendering with Phillips spectrum and wind-wave dissipation

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  • C++ 98.0%
  • C# 2.0%