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--HG-- branch : new_explosions
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Ze PilOt@ZePilOt-PC
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Ze PilOt@ZePilOt-PC
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Aug 10, 2013
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Original file line number | Diff line number | Diff line change |
---|---|---|
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ProjectileBlueprint { | ||
DevStatus = 'STABLE', | ||
Display = { | ||
ImpactEffects = { | ||
Type = 'Small01', | ||
Scale = 0.2, | ||
}, | ||
MeshBlueprint = '/meshes/projectiles/debris_misc_04_mesh.bp', | ||
UniformScale = 0.30, | ||
}, | ||
Physics = { | ||
MinBounceCount = 2, | ||
MaxBounceCount = 5, | ||
DestroyOnWater = true, | ||
DirectionX = 0, | ||
DirectionXRange = 1, | ||
DirectionY = 0.75, | ||
DirectionYRange = 0.5, | ||
DirectionZ = 0, | ||
DirectionZRange = 1, | ||
InitialSpeed = 5.5, | ||
InitialSpeedRange = 6, | ||
MaxSpeed = 24, | ||
RotationalVelocity = 360, | ||
RotationalVelocityRange = 180, | ||
Lifetime = 20, | ||
VelocityAlign = false, | ||
}, | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
# | ||
# script for projectile BoneAttached | ||
# | ||
local GenericDebris = import('/lua/genericdebris.lua').GenericDebris | ||
DebrisMisc04 = Class(GenericDebris) { | ||
} | ||
|
||
TypeClass = DebrisMisc04 | ||
|
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