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Automatic changelog compile, [ci skip]
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sybil-tgstation13 committed Jul 9, 2016
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77 changes: 58 additions & 19 deletions html/changelog.html
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<div class="commit sansserif">
<h2 class="date">09 July 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can remove jetpack from a hardsuit by using screwdriver on it.</li>
</ul>
<h3 class="author">Crazylemon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The map loader no longer resets when reading another map mid-load</li>
</ul>
<h3 class="author">Goofball Sanders updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new plant to the game to encourage the Chef to be a more relevant job, alongside a recipe for a food related to it. Throw a cannabis leaf on a table and check the recipes list to find it.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Malf (Traitor) AI's Fireproof Core ability has been removed, as it was entirely obsolete.</li>
<li class="rscadd">Nanotrasen is proud to announce that conveyor belts can now be fabricated at your station's autolathes!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the Atheist's Fedora's throw damage.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tips for Clock Cult may now show up.</li>
<li class="experiment">The global component cache can only be accessed by clockwork slabs if there is at least one Tinkerer's Cache active.</li>
<li class="rscadd">Ratvarian Spears are now sharp and can be used to cut off limbs or butcher mobs.</li>
<li class="rscadd">Clock Cult silicons get an action button to communicate with other servants.</li>
</ul>
<h3 class="author">Lzimann & Keekenox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft a baseball bat with 5 sheets of wood!</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Atmos on planets is now more realistic. There is an unseen upper atmosphere that gas changes get carried away into, causing planet turfs to revert back to their original gas mixture.</li>
<li class="tweak">This should massively improve atmos run speed as all of lavaland won't be processing the moment somebody opens a door anymore</li>
</ul>
<h3 class="author">MrStonedOne, coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">View Variables can expand on associated lists with type keys. Only 90s admins will truely understand.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Compact mode to the crafting tgui</li>
<li class="tweak">Modified the back end of the crafting tgui so that it has well let's just say "a lot less" calls to certain functions, should lag a little less but don't expect miracles (you'd have to wait till we get a new version of ractive for those!)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Podpeople (and venus human traps) are now no longer damaged, poisoned or obstructed by space vines. Explosive vines still damage them, because there's an actual explosion.</li>
<li class="rscadd">During a meteor shower, observers can automatically orbit threatening meteors via an action button and watch them hit the station.</li>
<li class="rscadd">Added Major Space Dust event, which is a meteor shower containing only space dust.</li>
<li class="bugfix">Fixes bug where meteors wouldn't move when spawned.</li>
<li class="rscadd">Meteor Shower split into three different events, Normal, Threatening and Catastrophic. They all have the same crew messages, but admins can tell the difference.</li>
<li class="bugfix">Damage to a shuttle while it is moving will now correctly make transit space turfs, rather than non-moving space.</li>
<li class="rscadd">AIs get a notification when hacking an APC, which can be clicked to jump your camera to the APC's location. AIs also get notification sounds when a hack has completed or failed.</li>
</ul>

<h2 class="date">06 July 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
Expand Down Expand Up @@ -1217,25 +1275,6 @@ <h3 class="author">lordpidey updated:</h3>
<li class="rscadd">When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.</li>
<li class="rscadd">When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.</li>
</ul>

<h2 class="date">07 May 2016</h2>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A small pantry has been added to SW maintenance.</li>
</ul>
<h3 class="author">nullbear updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Makes Shift+Middleclick the hotkey for pointing.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DISMEMBERMENT! Humans can now lose their bodyparts. Explosions and being attacked with a heavy sharp item on a specific bodypart can cause dismemberment.</li>
<li class="rscadd">You can't be handcuffed or legcuffed if you're missing an arm or leg. You can't use items when you have no legs, your arms are too busy helping you crawl, unless your are buckled to a chair. You're slower when missing a leg.</li>
<li class="rscadd">You lose organs and items if the bodypart they are inside gets cut off. You can always retrieve them by cutting the dropped bodypart with a sharp object.</li>
<li class="rscadd">Medbay can replace your missing limbs with robotic parts via surgery, or amputate you.</li>
<li class="rscadd">Changelings do not die when decapitated! They can regrow all their limbs with Fleshmend, or just one arm with Arm Blade or Organic Shield.</li>
<li class="rscadd">Your chest cannot be dropped, but it will spill its organs onto the ground when dismembered.</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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optional name here:
- bugfix: Suit Storage Units can now disinfect items other than living and dead
creatures.
2016-07-09:
CoreOverload:
- rscadd: You can remove jetpack from a hardsuit by using screwdriver on it.
Crazylemon:
- bugfix: The map loader no longer resets when reading another map mid-load
Goofball Sanders:
- rscadd: Added a new plant to the game to encourage the Chef to be a more relevant
job, alongside a recipe for a food related to it. Throw a cannabis leaf on a
table and check the recipes list to find it.
Gun Hog:
- rscdel: Malf (Traitor) AI's Fireproof Core ability has been removed, as it was
entirely obsolete.
- rscadd: Nanotrasen is proud to announce that conveyor belts can now be fabricated
at your station's autolathes!
Iamgoofball:
- bugfix: Fixes the Atheist's Fedora's throw damage.
Joan:
- rscadd: Tips for Clock Cult may now show up.
- experiment: The global component cache can only be accessed by clockwork slabs
if there is at least one Tinkerer's Cache active.
- rscadd: Ratvarian Spears are now sharp and can be used to cut off limbs or butcher
mobs.
- rscadd: Clock Cult silicons get an action button to communicate with other servants.
Lzimann & Keekenox:
- rscadd: You can now craft a baseball bat with 5 sheets of wood!
MrStonedOne:
- experiment: Atmos on planets is now more realistic. There is an unseen upper atmosphere
that gas changes get carried away into, causing planet turfs to revert back
to their original gas mixture.
- tweak: This should massively improve atmos run speed as all of lavaland won't
be processing the moment somebody opens a door anymore
MrStonedOne, coiax:
- rscadd: View Variables can expand on associated lists with type keys. Only 90s
admins will truely understand.
RemieRichards:
- rscadd: Added a Compact mode to the crafting tgui
- tweak: Modified the back end of the crafting tgui so that it has well let's just
say "a lot less" calls to certain functions, should lag a little less but don't
expect miracles (you'd have to wait till we get a new version of ractive for
those!)
coiax:
- rscadd: Podpeople (and venus human traps) are now no longer damaged, poisoned
or obstructed by space vines. Explosive vines still damage them, because there's
an actual explosion.
- rscadd: During a meteor shower, observers can automatically orbit threatening
meteors via an action button and watch them hit the station.
- rscadd: Added Major Space Dust event, which is a meteor shower containing only
space dust.
- bugfix: Fixes bug where meteors wouldn't move when spawned.
- rscadd: Meteor Shower split into three different events, Normal, Threatening and
Catastrophic. They all have the same crew messages, but admins can tell the
difference.
- bugfix: Damage to a shuttle while it is moving will now correctly make transit
space turfs, rather than non-moving space.
- rscadd: AIs get a notification when hacking an APC, which can be clicked to jump
your camera to the APC's location. AIs also get notification sounds when a hack
has completed or failed.
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