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Version 1.1
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tzanio committed Sep 13, 2010
1 parent 6fdcb95 commit 17e6970
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43 changes: 43 additions & 0 deletions CHANGELOG
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GLVis visualization tool

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http://glvis.googlecode.com


Version 1.1, released on Sep 13, 2010
=====================================

- Anti-aliasing (key 'A') now uses the OpenGL ARB_multisample extension (when
available). By default, 4x multisampling is used. See file lib/tk.cpp. This
value can be changed by setting GLVIS_MULTISAMPLE during compilation.

- When drawing subdivided elements, the real normals are now used (at least in
some cases) to smooth the appearance inside the element, i.e. the surface in
2D and the (curved) boundary in 3D.

- Enabled the shrinking of elements (F3/F4) and material subdomains (F11/F12)
for 3D meshes saved using Mesh::PrintWithPartitioning(). This allows for
better visualization of the interior of the mesh.

- Improved the hex-cutting algorithm to handle all cases of non-flat faces.

- Scripts now work with scalar 3D mesh/solution.

- Changed the makefile to recompile only files that have been changed and to
allow 'make -j'.

- Various small fixes and styling updates.


Version 1.0, released on Jul 21, 2010
=====================================

- Uploaded to http://glvis.googlecode.com.

- Initial release.

2 changes: 1 addition & 1 deletion INSTALL
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GLVis visualization tool
version 1.0
version 1.1

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6 changes: 3 additions & 3 deletions README
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GLVis visualization tool
version 1.0
version 1.1

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Expand Down Expand Up @@ -205,5 +205,5 @@ v/V - Add/Delete a level surface value
w/W - Move boundary elements up/down in direction of the normal (i.e. "plot"
the boundary values in normal direction)

F3/F4 - Shrink/Zoom subdomain in a disjoint mesh
F11/F12 - Shrink/Zoom elements in a disjoint mesh
F3/F4 - Shrink/Zoom boundary elements (to the centers of the attributes)
F11/F12 - Shrink/Zoom materials subdomains (to the centers of the attributes)
3 changes: 3 additions & 0 deletions SConstruct
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Expand Up @@ -23,6 +23,9 @@ env = Environment()
CC_OPTS = '-O3'
DEBUG_OPTS = '-g -DGLVIS_DEBUG -Wall'

# GLVis-specific options
env.Append(CPPDEFINES = ['GLVIS_MULTISAMPLE=4'])

# Debug options
debug = ARGUMENTS.get('debug', 0)
if int(debug):
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