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d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
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kgbricola authored and julliard committed Oct 15, 2010
1 parent 13893af commit 930f7ed
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion dlls/d3d10/d3d10.spec
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stub D3D10GetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
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1 change: 1 addition & 0 deletions include/d3d10shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -291,5 +291,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);

HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);

#endif /* __WINE_D3D10SHADER_H */

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