Skip to content
View L1uyu's full-sized avatar

Block or report L1uyu

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 996 228 Updated Feb 26, 2025

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

C# 1,353 302 Updated Feb 19, 2025

Tik Manager is a Python-based Pipeline and Project Management platform designed for VFX and Animation Projects.

Python 140 12 Updated Mar 3, 2025

🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.

CMake 44 7 Updated Apr 27, 2019

A Unity package for simulating shallow water flows with Lattice Boltzmann methods.

C# 26 3 Updated Jun 5, 2022

A向TA入门课工程文件

C# 448 188 Updated Feb 9, 2022

Unity Jobs based high performance particles

C# 362 49 Updated Sep 14, 2023

This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.

C++ 15 Updated Mar 3, 2025

generate any filter like fuji/ricoh/olympus/sony/canon/nikon freely by neural network!

Python 65 7 Updated Feb 1, 2025

Water Shader like Alyx

ShaderLab 33 9 Updated Jun 26, 2020

Sample implementation of mipmap fog using URP and ShaderGraph

HLSL 18 3 Updated Dec 2, 2019

A software raytracing engine written in WebGPU

C++ 319 9 Updated Feb 13, 2025

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…

C# 364 115 Updated Apr 26, 2015

❄️ Test of a frosted glass material in Unity.

C# 862 95 Updated Jun 10, 2024

A minimal atmospheric scattering implementation for Unity

C# 476 21 Updated Feb 27, 2021

A custom texture asset of stylized skin ramp texture for Unity engine

C# 7 1 Updated Jan 28, 2024

Become a Unity Shaders Guru, published by Packt

ShaderLab 45 13 Updated Jul 12, 2023

TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this p…

Python 2,117 143 Updated Dec 2, 2024

GPU Ray Tracing Library

HLSL 66 5 Updated Feb 28, 2025

Single-header BVH construction and traversal library.

C++ 752 41 Updated Mar 4, 2025

GPU driven renderer using WGPU

Rust 68 1 Updated Jun 5, 2024

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 307 12 Updated Dec 14, 2024

An interactive, experimental, pathtracer implemented using desktop WebGPU.

C 31 1 Updated Jul 14, 2024

Black hole universal simulation interface engine (a real-time black hole ray tracer)

Rust 47 1 Updated May 9, 2024

Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.

C# 350 31 Updated Mar 1, 2025

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).

C# 152 12 Updated Nov 25, 2024

Distributions of WebGPU for native and web development, easy to integrate and interchangeable.

CMake 172 33 Updated Nov 25, 2024

Vulkan meshlet + visibility buffer renderer

C++ 45 3 Updated Dec 10, 2023
Next