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University of California, Santa Barbara
- Goleta, California
- https://leonkang130.github.io/
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pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedSep 18, 2024 -
LuisaRender Public
Forked from LuisaGroup/LuisaRenderExperimental fork of LuisaRender rendering framework.
C++ BSD 3-Clause "New" or "Revised" License UpdatedAug 20, 2024 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
C++ Other UpdatedAug 19, 2024 -
LuisaCompute Public
Forked from LuisaGroup/LuisaComputeHigh-Performance Rendering Framework on Stream Architectures
C++ BSD 3-Clause "New" or "Revised" License UpdatedJan 9, 2024 -
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ParallelPrefixSum Public
"Single-pass Parallel Prefix Scan with Decoupled Look-back" in OpenGL compute shader
C++ UpdatedNov 28, 2023 -
PreIntegratedSSS Public
An implementation of pre-integrated SSS according to GPU Pro 2.
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DiscretizedDiffusion Public
Render subsurface scattering via convolution over vertices on the mesh.
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NormalizedBSSRDF Public
An implementation of normalized BSSRDF using *LuisaCompute*.
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