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  • spdlog Public

    Forked from gabime/spdlog

    Fast C++ logging library.

    C++ Other Updated Dec 14, 2024
  • LeonKang130 Public

    Config files for my GitHub profile.

    Updated Nov 1, 2024
  • Personal website

    JavaScript MIT License Updated Oct 11, 2024
  • pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ BSD 2-Clause "Simplified" License Updated Sep 18, 2024
  • Experimental fork of LuisaRender rendering framework.

    C++ BSD 3-Clause "New" or "Revised" License Updated Aug 20, 2024
  • Falcor Public

    Forked from NVIDIAGameWorks/Falcor

    Real-Time Rendering Framework

    C++ Other Updated Aug 19, 2024
  • High-Performance Rendering Framework on Stream Architectures

    C++ BSD 3-Clause "New" or "Revised" License Updated Jan 9, 2024
  • ImageCipher Public

    Image encryption and decryption.

    F# Updated Dec 30, 2023
  • "Single-pass Parallel Prefix Scan with Decoupled Look-back" in OpenGL compute shader

    C++ Updated Nov 28, 2023
  • An implementation of pre-integrated SSS according to GPU Pro 2.

    Python 1 Updated Sep 6, 2023
  • Render subsurface scattering via convolution over vertices on the mesh.

    Python 1 Updated Sep 4, 2023
  • smallpt Public

    Implementation of smallpt in rust as an exercise.

    Rust Updated Jun 20, 2023
  • An implementation of normalized BSSRDF using *LuisaCompute*.

    Python 1 Updated Jun 15, 2023
  • AIventure Public

    An AI-driven maze game.

    F# 3 Updated Jun 4, 2023
  • SSSSS Public

    Screenspace Subsurface scattering implementation.

    Python Updated Mar 5, 2023