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Debugging utilities for Unity

C# 524 35 Updated Nov 12, 2024

Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…

C# 903 37 Updated Aug 22, 2023

Example for Fluid HTN

C# 19 2 Updated May 24, 2024

提升你的生产力。

C# 2,621 523 Updated Jun 18, 2024

A simple HTN planner based around the principles of the Builder pattern.

C# 348 46 Updated Aug 15, 2024

Unity3D Client And C# Server Framework

C# 9,004 3,075 Updated Nov 22, 2024

🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

C# 4,257 1,008 Updated Feb 6, 2020

物理引擎学习。详解碰撞检测原理,自己实现一个简易的物理引擎。

C# 84 20 Updated May 18, 2022

An unfinished and very poorly-designed RTS game in Unity

C# 31 6 Updated Oct 10, 2021

XMLib 动作游戏开发套件

C# 599 158 Updated Aug 16, 2021

Industry-standard navigation-mesh toolset for games

C++ 6,670 1,631 Updated Aug 11, 2024

学习recastnavigation

C++ 112 55 Updated Mar 14, 2023

In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

C# 43 15 Updated Jul 23, 2023

Recreating the Combat System from the Batman Arkham Series

C# 295 106 Updated Jul 24, 2021

AI Planner: Samples

C# 108 29 Updated Jan 29, 2021

Unity-5.x-Animation-Cookbook

C# 51 26 Updated Jan 30, 2023

Unity面试题总结,长期维护

705 81 Updated Nov 9, 2024

A powerful automation tool for quickly and easily generating builds with Unity.

C# 1,219 119 Updated Oct 18, 2024

📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。This repository is a summary of the basic knowledge of recruiting job seekers and beginners in the direction of C/C++ technology, in…

C++ 35,084 7,995 Updated Mar 19, 2024

High Level API Components for Runtime NavMesh Building

C# 3,029 1,101 Updated May 17, 2023

An Apple Arcade ready CloudKit plugin for Unity

C# 6 2 Updated Jul 11, 2022

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,577 527 Updated Apr 23, 2018

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,255 1,705 Updated Oct 16, 2021

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

C# 2,038 483 Updated Dec 11, 2024

Flax Engine – multi-platform 3D game engine

C# 5,880 566 Updated Dec 19, 2024

NavMeshAgentの歩き方をCharacterControllerで制御します。

C# 14 Updated Aug 20, 2018

A unified framework for implementing ability systems in Unity

C# 981 194 Updated Aug 12, 2022

unity帧同步游戏极简框架-客户端

C# 543 192 Updated Sep 1, 2018

UnityChanToonShader to HDRP

70 17 Updated Apr 13, 2020
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