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RC6 (#9)
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* Re-fixed things

* WIP

* WIP playing with cart data swapping

* WIP example load gfx code

* Loading gfx from cart

* B4 making auto-pickup with Use

* Now use only when owned

* Now switch characters!

* Can now swap playable characters!

* WIP trying to add a char select button

* WIP to allow switch char

* Aborted switch char code
(too costly, but almost worked)

* after adding "use" object/actor & fix shake crop
(and removing embedded gfx, as this upsets luamin)

* Embedded full gfx replacement
(too big for png or BBS)

* WIP

* WIP token reducing

* WIP (broken)

* WIP changing dirs to string - broken!

* After also converting flags/enums to strings

* After made cutscene flags = numbers

* Now camera_follow() auto-switches room if necc.

* Switch chars via inventory!

* Now dont show WALK for inventory items

* WIP adding hall+library

* Restructured room definitions

* Started connecting hallway to library

* WIP

* Re-arranged map tiles

* Added error reporting

* WIP

* WIP - added error checking for invalid doors and pos_center

* Now fixed stair transition

* WIP

* WIP

* WIP

* Clock base

* WIP MonkeyIsland in-game

* WIP

* WIP

* WIP

* WIP

* WIP

* WIP on computer room

* WIP

* WIP

* WIP

* WIP

* Embedded MI game!

* Mini game trailer

* WIP

* WIP (now exit game back to room)

* WIP

* WIP room teleports

* WIP

* WIP - fixed teleport doors and get_use_pos

* Fixed follow after playing game

* WIP

* WIP

* WIP - added target door
(not as good as I wanted, but think it'll still save tokens)

* WIP

* After adding door classes

* Added set_trans_col
(and made computer desk custom draw)

* WIP inside stairs

* WIP

* Done stair rail now

* WIP

* WIP

* WIP

* Stairs done!

* WIP storing map flags

* WIP

* WIP

* WIP

* Now importing map flags too!

* Fixed col_replace issue
(fade_pal was overriding!)

* WIP - works on cust draw, but broken norm objs

* WIP now cust draw without w,h,states

* Think finally fixed the cutscene hack (with better one!)

* Fixed no hover on quick cut-scene

* Now walks to closest walkable tile!

* Showing new patfinding

* WIP

* WIP

* Walk to closest walkable done!

* Fixes issue, but only if already en exact target pos

* Fixed walk no distance

* Tidied code

* Now put final path pos in pathfinding code

* Finally got path fixes in template code

* upd token count

* Added cutscene to teleport doors

* Fixed computer draw

* WIP

* WIP

* WIP

* WIP

* WIP - Made floppy disk

* WIP

* WIP - better floppy

* WIP guard

* stop_actor!

* WIP - tentacle stop

* Tentacle pico8 done

* WIP

* WIP - Done library/key exit

* WIP - dark library

* WIP - done lightswitch

* Fixed empty bucket

* WIP - pendulum

* WIP clock done!

* WIP clock sound!!

* WIP done?

* WIP

* WIP

* Game Done???

* Done?

* WIP

* WIP

* WIP

* WIP

* First push of finished game

* Final template

* Tidy up
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Liquidream authored Apr 15, 2017
1 parent 4e07607 commit 0ce6cd2
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