Releases: LivingFray/HaloCEVR
Releases · LivingFray/HaloCEVR
1.2.0 - I need a weapon
What's Changed
- Update readme with additional FAQs and information by @teddybear082 in #60
- Weapon Holsters by @97saundersj in #34
- Added basic weapon movement smoothing by @HaMM4R in #51
- Update dsoal documentation and link by @teddybear082 in #77
- Split UI distance/scale settings into separate settings for UI, Menu, Crosshair
- Added a setting to control how far apart hands can be when activating two handed aiming
- Added temp settings to override the viewport scaling, if you previously noticed warping when turning your head try adjusting these values to make it go away until a proper fix can be found
New Contributors
- @teddybear082 made their first contribution in #60
- @97saundersj made their first contribution in #34
Full Changelog: 1.1.0...1.2.0
1.1.0 - Just one question. What if you miss?
What's Changed
- Update README.md by @HaMM4R in #31
- Adding hand-relative movement options. by @codyherzog in #39
- Fixed crosshair not rendering on some platforms
- Added new config option to disable the crosshair
- Split Melee swing speed setting into left and right hand variants
- Clarified vehicle turn amount settings descriptions to make it clear that negative values are accepted and will invert their respective axes
- Changed signature scanning to not be hardcoded to search for the "halo.exe" process
New Contributors
- @HaMM4R made their first contribution in #31
- @codyherzog made their first contribution in #39
Full Changelog: 1.0.1...1.1.0
1.0.1 - Blinded by its majesty
Removed some pesky dx9 calls that were breaking the game upon reaching the hunters in Silent Cartographer.
This was a rushed fix to get people past the troublesome section so I've only tested the fix from a save where the bug occurs and loading into a random map to check nothing was immediatetly broken. (So no promises that there aren't any side effects).
Initial Release
Initial release. Contains some known issues (and probably lots of unknown ones) but should be playable from start to finish.