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[ci skip][AUTO]: updating luabinding & jsbinding automatically
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CocosRobot committed Feb 19, 2016
1 parent a4f3826 commit 38aaee2
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Showing 4 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion cocos/scripting/lua-bindings/auto/api/AssetsManager.lua
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-- @return char#char ret (return value: char)

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-- @brief Gets connection time out in secondes
-- @brief Gets connection time out in seconds
-- @function [parent=#AssetsManager] getConnectionTimeout
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
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2 changes: 1 addition & 1 deletion cocos/scripting/lua-bindings/auto/api/AssetsManagerEx.lua
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Expand Up @@ -51,7 +51,7 @@
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-- @brief Create function for creating a new AssetsManagerEx<br>
-- param manifestUrl The url for the local manifest file<br>
-- param storagePath The storage path for downloaded assetes<br>
-- param storagePath The storage path for downloaded assets<br>
-- warning The cached manifest in your storage path have higher priority and will be searched first,<br>
-- only if it doesn't exist, AssetsManagerEx will use the given manifestUrl.
-- @function [parent=#AssetsManagerEx] create
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2 changes: 1 addition & 1 deletion cocos/scripting/lua-bindings/auto/api/Label.lua
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-- Enables strikethrough.<br>
-- Underline and Strikethrough cannot be enabled at the same time.<br>
-- Strikethough is like an underline but at the middle of the glyph
-- Strikethrough is like an underline but at the middle of the glyph
-- @function [parent=#Label] enableStrikethrough
-- @param self
-- @return Label#Label self (return value: cc.Label)
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2 changes: 1 addition & 1 deletion cocos/scripting/lua-bindings/auto/api/ProgressTimer.lua
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-- Midpoint is used to modify the progress start position.<br>
-- If you're using radials type then the midpoint changes the center point.<br>
-- If you're using bar type the the midpoint changes the bar growth.<br>
-- If you're using bar type then the midpoint changes the bar growth.<br>
-- it expands from the center but clamps to the sprites edge so:<br>
-- you want a left to right then set the midpoint all the way to Vec2(0,y).<br>
-- you want a right to left then set the midpoint all the way to Vec2(1,y).<br>
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