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sprig_dodge.js tutorial
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/* | ||
@title: sprig_dodging | ||
@author: sam liu and lucas | ||
Instructions: | ||
Welcome to Sprig!!! | ||
Hit "run" to execute the code and | ||
start the game (you can also press shift+enter). | ||
To complete each step you'll have to edit the code. | ||
The code for this game starts below this comment. | ||
Made based on this workshop https://workshops.hackclub.com/sprig_dodge/ | ||
The goal is to dodge the fireballs. | ||
Click the "open help" to discover your toolkit. | ||
-------- | ||
Step 1 | ||
-------- | ||
Add the player to the map | ||
-------- | ||
Step 2 | ||
-------- | ||
Add controls for moving the player to right, use "d" as input | ||
-------- | ||
Step 3 | ||
-------- | ||
Fix the code! | ||
This cause this error: | ||
Uncaught TypeError: Cannot read properties of undefined (reading 'length') on line ... in column 33. Open the browser console for more information. | ||
Tip: | ||
the getAll() and getFirst() functions are a bit strange, aren't they? | ||
-------- | ||
Step 4 | ||
-------- | ||
Add all functions in the gameLoop interval | ||
Tip: use spawnObstacle(), moveObstacles(), despawnObstacles(), and checkHit() | ||
-------- | ||
END | ||
-------- | ||
Modify the game to make it your own! Try: | ||
- adding two players | ||
- adding powerups | ||
- come up with your own mechanic! | ||
*/ | ||
|
||
const player = "p"; | ||
const obstacle = "o"; | ||
|
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setLegend( | ||
[obstacle, bitmap` | ||
.......66....... | ||
........6....... | ||
.....66.6.6..... | ||
....66.66.66.... | ||
....666666.6.... | ||
...6699999966... | ||
...69999999966.. | ||
..669999999996.. | ||
..669933339996.. | ||
..699333333996.. | ||
..699333333996.. | ||
...69333333996.. | ||
...69333333996.. | ||
...6993333996... | ||
....66999996.... | ||
.....666666.....`], | ||
[player, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....00000...... | ||
....0.....0..... | ||
....0.0.0.0..... | ||
....0.....0..... | ||
....0.000.0..... | ||
....0.....0..... | ||
.....00000...... | ||
.......0........ | ||
.....00000...... | ||
.......0........ | ||
.......0........ | ||
......0.0....... | ||
.....0...0......`], | ||
) | ||
|
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// Step 1 - Add player to map | ||
setMap(map` | ||
........ | ||
........ | ||
........ | ||
........ | ||
........ | ||
........ | ||
........ | ||
........`) | ||
|
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// Create a variable that shows when the game is running | ||
var gameRunning = true; | ||
|
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// START - PLAYER MOVEMENT CONTROLS | ||
|
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onInput("a", () => { | ||
if (gameRunning) { | ||
getFirst(player).x -= 1; | ||
} | ||
}); | ||
|
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// Step 2 - Add move right controls | ||
// END - PLAYER MOVEMENT CONTROLS | ||
|
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// Put obstacle in a random position | ||
function spawnObstacle() { | ||
let x = Math.floor(Math.random() * 8); | ||
let y = 0; | ||
addSprite(x, y, obstacle); | ||
} | ||
|
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// Make obstacles move | ||
function moveObstacles() { | ||
let obstacles = getAll(obstacle); | ||
|
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for (let i = 0; i < obstacles.length; i++) { | ||
obstacles[i].y += 1; | ||
} | ||
} | ||
|
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// Make obstacles disappear | ||
function despawnObstacles() { | ||
let obstacles = getAll(obstacle); | ||
|
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].y == 8) { | ||
obstacles[i].remove(); | ||
} | ||
} | ||
} | ||
|
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// See if the player was hit | ||
function checkHit() { | ||
// Step 3 - Fix code | ||
let obstacles = getFirst(obstacle); | ||
let p = getAll(player); | ||
|
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].x == p.x && obstacles[i].y == p.y) { | ||
return true; | ||
} | ||
} | ||
|
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return false; | ||
} | ||
|
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var gameLoop = setInterval(() => { | ||
// Step 4 - Add all game functions | ||
|
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if (checkHit()) { | ||
clearInterval(gameLoop); | ||
gameRunning = false; | ||
addText("Game Over!", { | ||
x: 5, | ||
y: 6, | ||
color: color`3` | ||
}); | ||
} | ||
|
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}, 1000); |