Stars
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Stable Diffusion and Flux in pure C/C++
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
3D Graphics Rendering Cookbook, published by Packt.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Personal hobby project to experiment with various rendering techniques.
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
GPU 3D SDF generator using DirectX 11 compute shader
A Python package for calling Slang modules from PyTorch.
White furnace test implementation for GGX/Smith
2D LiDAR scanner simulator with map editor implemented in C++ / ROS