Skip to content
View LunaRenderWorks's full-sized avatar

Block or report LunaRenderWorks

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
14 stars written in C++
Clear filter

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,117 2,049 Updated Nov 29, 2024

Stable Diffusion and Flux in pure C/C++

C++ 3,613 310 Updated Nov 30, 2024

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps

C++ 1,569 241 Updated Dec 16, 2024

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,236 122 Updated May 29, 2022

3D Graphics Rendering Cookbook, published by Packt.

C++ 1,003 145 Updated Dec 5, 2024

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

C++ 869 35 Updated Jan 21, 2024

Personal hobby project to experiment with various rendering techniques.

C++ 504 27 Updated Dec 19, 2024
C++ 369 57 Updated Nov 19, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C++ 160 11 Updated Nov 1, 2024

GPU 3D SDF generator using DirectX 11 compute shader

C++ 61 8 Updated Dec 6, 2022

A Python package for calling Slang modules from PyTorch.

C++ 43 8 Updated Dec 12, 2024

White furnace test implementation for GGX/Smith

C++ 37 6 Updated Jan 14, 2018

2D LiDAR scanner simulator with map editor implemented in C++ / ROS

C++ 26 2 Updated Aug 5, 2022