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CoffeeScript-Object-Notation. Same as JSON but for CoffeeScript objects.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Cross-platform open-source command-line cubemap filtering tool.
A Job system implemented with a lock free stealing queue
convert equirectangular light probes into RGBE png cubemap textures
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Physically-Based Rendering in glTF 2.0 using WebGL
soft_double provides a C++ software implementation of a double-precision floating-point data type
Lighthouse 2 framework for real-time ray tracing
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness,…
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
🔥 比libevent/libuv/asio更易用的网络库。A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket/MQTT client/server.
a programming library with geometric algorithms
Lightweight, cross-platform & full-featured shader IDE
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Easy to integrate Vulkan memory allocation library