A native Lisp graphics math library with an emphasis on performance and correctness
A Common Lisp game math library, providing support for common math functions related to game development. Supported are:
- 2D vectors
- 3D vectors
- 4D vectors
- 2x2 matrices
- 3x3 matrices
- 4x4 matrices
- Quaternions
Important This project is not conforming with the Common Lisp specification in that it requires an implementation which supports "package-local nicknames". At the time of writing, this currently includes: ABCL, SBCL, CCL, ECL, and Clasp.
(ql:quickload :origin)
- Peter Keller - Special thanks for contributions and correctness checking.
Copyright © 2014-2018 Michael Fiano.
Licensed under the MIT License.