Starred repositories
Limbo is a work-in-progress, in-process OLTP database management system, compatible with SQLite.
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
UI kit to make beautiful, animated interfaces, faster. Customizable. Open Source.
A library for MonoGame projects which provides an alternative to SoundEffect instance creation, among other useful features.
NCalc is a fast and lightweight expression evaluator library for .NET, designed for flexibility and high performance. It supports a wide range of mathematical and logical operations.
ISO compliant country dropdown and phone input components using shadcn/ui
Repository hosting the open-source Nu Game Engine and related projects.
Composable React components for building interactive roadmaps.
A C# wrapper to easily interop with Tracy Profiler
Verify is a snapshot testing tool that simplifies the assertion of complex data models and documents.
[C# .NET Core 8.0] [Cross-Platform] Lua.NET contains full bindings to Lua5.1.5, Lua5.2.4, Lua5.3.6, Lua.5.4.6 and LuaJIT
A recreation of the classic Visual Basic 6 IDE and language in C# with Avalonia
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
Lightweight collections, utilities, and general interface types to help make maintainable code.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
Zero-allocation, extremely fast in-memory messaging library for .NET and Unity.
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
A recreation of the infamous T-Rex Runner game from Google Chrome, developed for a YouTube series of mine using the Monogame framework and .NET core.
A zoomable shadcn/rechart chart.
Provides better random number utilities and weighted collections for .NET and Unity.
High performance Lua interpreter implemented in C# for .NET and Unity
The most comprehensive authentication framework for TypeScript
Websockify is a WebSocket to TCP proxy/bridge. This allows a browser to connect to any application/server/service.
Emscripten: An LLVM-to-WebAssembly Compiler
Netick is a C# networking solution for Unity.
A simple library for creating state machines in C# code
Cross-Platform .NET 8 C# 2D game engine build ontop of MonoGame.