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Added compatibility with a new mod, and some minor item changes
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MarcoMartins86 committed Sep 4, 2018
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13 changes: 11 additions & 2 deletions CHANGELOG.md
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# Changelog
I will try to keep all relevant changes listed in this file.

## [v0.4] - 2018-09-02
### Added
- Added Training Skill Extended v0.8 mod compatibility

### Changed
- MoD "hatchet" to have NSE "tool: wood cutting" item property
- Added some strings as requirements for reinforce backpacks
- Some README changes

## [v0.3] - 2018-09-01
### Added
- This changelog file
### Changed
- Addapted to new version of Extended NeoScav v5.4b
- Adapted to new version of Extended NeoScav v5.4b

## [v0.2] - 2018-08-31
### Added
- First realease, so everything was added here
- First release, so everything was added here
- Works with:
* NeoScavenger 1.15
* DevKit .032
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39 changes: 39 additions & 0 deletions MoDPatch/neogame.xml
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<!-- Table ingredients -->
<!-- Table itemtypes -->
<table name="itemtypes">
<column name="id">11</column>
<column name="nGroupID">23</column>
<column name="nSubgroupID">2</column>
<column name="strName">blade</column>
<column name="strDesc">hatchet</column>
<column name="strDescAlt"></column>
<column name="nCondID">0:1</column>
<column name="vImageList">ItmHatchetStored.png,ItmHatchetHeld.png</column>
<column name="vSpriteList">20=CreItmHatchetL.png,21=CreItmHatchetR.png</column>
<column name="vImageUsage">0,0,0,0,1,1</column>
<column name="fWeight">2</column>
<column name="fMonetaryValue">45</column>
<column name="fMonetaryValueAlt">0</column>
<column name="fDurability">1</column>
<column name="fDegradePerHour">0</column>
<column name="fEquipDegradePerHour">0.0001</column>
<column name="fDegradePerUse">0.001</column>
<column name="vDegradeTreasureIDs">0:3,0:3</column>
<column name="aEquipConditions"></column>
<column name="aPossessConditions"></column>
<column name="aUseConditions"></column>
<column name="aCapacities"></column>
<column name="vEquipSlots">21=1=1,20=1=1</column>
<column name="vUseSlots"></column>
<column name="bSocketLocked">0</column>
<column name="vProperties">0:6,0:9,0:10,0:16,0:21,0:28,0:48,0:50,0:87,NSE:61</column>
<column name="aContentIDs"></column>
<column name="nFormatID">0:3</column>
<column name="nTreasureID">0:0</column>
<column name="nComponentID">0:3</column>
<column name="bMirrored">0</column>
<column name="nSlotDepth">0</column>
<column name="strChargeProfiles"></column>
<column name="aAttackModes">20=2,21=2</column>
<column name="nStackLimit">1</column>
<column name="aSwitchIDs"></column>
<column name="aSounds">0:cueSwordUnSheathing,0:cueMetalClangHit2</column>
</table>
<table name="itemtypes">
<column name="id">13</column>
<column name="nGroupID">5</column>
<column name="nSubgroupID">1</column>
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2 changes: 1 addition & 1 deletion NewContent/neogame.xml
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Expand Up @@ -233,7 +233,7 @@
<column name="strName">&quot;Hiya Poopy&quot; bag</column>
<column name="strSecretName">cannibalized poopy bag</column>
<column name="strTools">1xNSE:74+1xNSE:73+1x0:14</column>
<column name="strConsumed">2xOver:19007<!--Poopy Bag--></column>
<column name="strConsumed">2xOver:19007<!--Poopy Bag-->+12x0:13</column>
<column name="strDestroyed"></column>
<column name="nTreasureID">Over:24001</column>
<column name="fHours">2</column>
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6 changes: 3 additions & 3 deletions OverPatch/neogame.xml
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Expand Up @@ -395,7 +395,7 @@
<column name="strName">&quot;Hiya Poopy&quot; bag</column>
<column name="strSecretName">cannibalized poopy bag</column>
<column name="strTools">1x19001<!--Knitwit-->+1xNSE:73+1x0:14</column>
<column name="strConsumed">2x19007<!--Poopy Bag--></column>
<column name="strConsumed">2x19007<!--Poopy Bag-->+12x0:13</column>
<column name="strDestroyed"></column>
<column name="nTreasureID">24001</column>
<column name="fHours">2</column>
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<column name="strName">&quot;LM: RIOT&quot; duffel bag</column>
<column name="strSecretName">cannibalized duffel bag</column>
<column name="strTools">1x19001<!--Knitwit-->+1xNSE:77+1x0:14</column>
<column name="strConsumed">2x19009<!--Duffel--></column>
<column name="strConsumed">2x19009<!--Duffel-->+16x0:13</column>
<column name="strDestroyed"></column>
<column name="nTreasureID">24003</column>
<column name="fHours">2</column>
Expand Down Expand Up @@ -471,7 +471,7 @@
<column name="strName">Pearson &quot;Yukon&quot; bag</column>
<column name="strSecretName">cannibalized yukon bag</column>
<column name="strTools">1x19001<!--Knitwit-->+1xNSE:77+1x0:14</column>
<column name="strConsumed">2x19011<!--Yukon Bag--></column>
<column name="strConsumed">2x19011<!--Yukon Bag-->+18x0:13</column>
<column name="strDestroyed"></column>
<column name="nTreasureID">24005</column>
<column name="fHours">2</column>
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9 changes: 7 additions & 2 deletions README.md
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# MasterOverride v0.3
NeoScavenger MasterOverride mod tested with Steam game version 1.15 1/6/2017 and made by me (Marco Martins).
# MasterOverride v0.4
[NeoScavenger MasterOverride mod](https://bluebottlegames.com/content/wipmergensemodoverfishingmodshouldermodbottlemodbackpackmodhorsesdevkitbluerot) tested with Steam game version 1.15 1/6/2017 and made by me (Marco Martins).
This is still in really early state of creation.
Mod should be placed into:
+ [NeoSavengerGameFolder]/Mods/MasterOverride/
Expand Down Expand Up @@ -87,3 +87,8 @@ Also to use this mod you need to install all of the following mods:
+ [NeoSavengerGameFolder]/Mods/Backpack/
* AddOn/
* VanillaOverride/

- [Training Skill Extended v0.8](https://bluebottlegames.com/node/6126) and extract to:
+ [NeoSavengerGameFolder]/Mods/TrainingMod/
* 0/
* TrainingMod/
42 changes: 42 additions & 0 deletions VanillaOverride/neogame.xml
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Expand Up @@ -622,6 +622,39 @@ And alon g with it, your hopes of finding a warm meal and some answers. You deci
<column name="vAccidents"></column>
<column name="vLoot">0</column>
</table>
<!-- MoDZero, Training -->
<table name="encounters">
<column name="id">1500</column>
<column name="strName">ATN Main Area</column>
<column name="strDesc">You're standing in the Anishinaabe Tribal Nation's gathering area, by the Great Fire.

Around you, you see an area where people are sharing a meal together, and a trader of goods.

Further away, you see a cluster of huts near a sweat lodge, where Joe, the Nooke Midewinini, tends to the sick and wounded.

On the opposite side lies a small open field close to several huts, which serves as a training area.</column>
<column name="strImg">EncAnishinabe.png</column>
<column name="nTreasureID">3</column>
<column name="nRemoveTreasureID">3</column>
<column name="aConditions">1</column>
<column name="aPreConditions">-551</column>
<column name="fPrice">0</column>
<column name="aResponses">90.69x1=1520x1x0x0x0,90.66x1=1519x1x0x0x0,90.68x1=1518x1x0x0x0,90.28x1=TRN:3000x1x0x0x0,90.10x1=1525x1x0x0x0,90.66x1=1546x1x0x0x0,90.69x1=1547x1x0x0x0,90.20x1=1883x1x0x0x0,78.0x1=MoD:219x1x0x0x0,=1500x1x0x0x0,4.4x1=MoD:230x1x0x0x0,4.4x1=MoD:231x1x0x0x0,4.4x1=MoD:233x1x0x0x0</column>
<column name="aMinimapHexes"></column>
<column name="bRemoveCreatures">0</column>
<column name="bRemoveUsed">0</column>
<column name="nItemsID">562</column>
<column name="nCreatureID">0</column>
<column name="ptCreatureHex">0,0</column>
<column name="ptTeleport">26,104</column>
<column name="ptEditor">53575,-17000</column>
<column name="nType">0</column>
<column name="fLootChance">0</column>
<column name="fAccidentChance">0</column>
<column name="fCreatureChance">0</column>
<column name="vAccidents"></column>
<column name="vLoot">0</column>
</table>
<!-- Table encountertriggers -->
<!-- Table factions -->
<!-- NSEoverride, MoDZero -->
Expand Down Expand Up @@ -5957,6 +5990,15 @@ And alon g with it, your hopes of finding a warm meal and some answers. You deci
<column name="bSuppress">1</column>
<column name="bIdentify">0</column>
</table>
<!-- MoDZero, Training -->
<table name="treasuretable">
<column name="id">562</column>
<column name="strName">Aid, give, reach down, train, exit</column>
<column name="aTreasures">90.10x1.0x1-1,90.28x1.0x1-1,90.69x1.0x1-1,90.66x1.0x1-1,90.68x1.0x1-1,4.4x1x1</column>
<column name="bNested">0</column>
<column name="bSuppress">0</column>
<column name="bIdentify">0</column>
</table>
<!-- NSEoverride, MoDZero -->
<table name="treasuretable">
<column name="id">577</column>
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