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First commit of the mod that already have a lot of mods merged and wo…
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<?xml version="1.0" encoding="utf-8"?> | ||
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<pma_xml_export version="1.0"> | ||
<!-- | ||
- Database: 'neogame' | ||
--> | ||
<database name="neogame"> | ||
<!-- Table attackmodes --> | ||
<!-- Table barterhexes --> | ||
<!-- Table battlemoves --> | ||
<!-- Table camptypes --> | ||
<!-- Table chargeprofiles --> | ||
<!-- Table conditions --> | ||
<!-- Table containertypes --> | ||
<!-- Table creatures --> | ||
<!-- Table creaturesources --> | ||
<!-- Table datafiles --> | ||
<!-- Table encounters --> | ||
<table name="encounters"> | ||
<column name="id">2</column> | ||
<column name="strName">Scavenge a river</column> | ||
<column name="strDesc">A river cuts through the terrain here, bubbling and burbling peacefully. | ||
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There may even be some fish in it if you're lucky.</column> | ||
<column name="strImg">FishingMod:ItmScavengeStream.png</column> | ||
<column name="nTreasureID">0:3</column> | ||
<column name="nRemoveTreasureID">0:3</column> | ||
<column name="aConditions">0:1</column> | ||
<column name="aPreConditions"></column> | ||
<column name="fPrice">0</column> | ||
<column name="aResponses">=0:40x1x0x0x0,0:91.2x1=0:46x1x0x0x0,0:90.10x1=0:42x1x0x0x0,FishingMod:2.3x1+FishingMod:91.1x1=FishingMod:15x1x1x0x0,FishingMod:2.1x1+FishingMod:91.1x1=FishingMod:11x1x1x0x0,FishingMod:2.2x1+FishingMod:91.1x1=FishingMod:12x1x1x0x0,0:31.0x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.1x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.2x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,FishingMod:2.3x1=FishingMod:14x1x1x0x0,FishingMod:2.1x1=FishingMod:1x1x1x0x0,FishingMod:2.2x1=FishingMod:9x1x1x0x0,0:31.0x1=FishingMod:4x1x1x0x0,0:31.1x1=FishingMod:4x1x1x0x0,0:31.2x1=FishingMod:4x1x1x0x0,FishingMod:91.1x1=FishingMod:5x1x0x0x0</column> | ||
<column name="aMinimapHexes"></column> | ||
<column name="bRemoveCreatures">0:0</column> | ||
<column name="bRemoveUsed">0:0</column> | ||
<column name="nItemsID">0:92</column> | ||
<column name="nCreatureID">0:0</column> | ||
<column name="ptCreatureHex">0,0</column> | ||
<column name="ptTeleport">0,0</column> | ||
<column name="ptEditor">-4757,7975</column> | ||
<column name="nType">1</column> | ||
<column name="fLootChance">0.02</column> | ||
<column name="fAccidentChance">0.7</column> | ||
<column name="fCreatureChance">0.3</column> | ||
<column name="vAccidents">FishingMod:7</column> | ||
<column name="vLoot">FishingMod:8</column> | ||
</table> | ||
<table name="encounters"> | ||
<column name="id">3</column> | ||
<column name="strName">Scavenge a lake</column> | ||
<column name="strDesc">A lake ripples peacefully here. | ||
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There may even be some fish in it if you're lucky.</column> | ||
<column name="strImg">FishingMod:ItmScavengeLake.png</column> | ||
<column name="nTreasureID">0:3</column> | ||
<column name="nRemoveTreasureID">0:3</column> | ||
<column name="aConditions">0:1</column> | ||
<column name="aPreConditions"></column> | ||
<column name="fPrice">0</column> | ||
<column name="aResponses">=0:40x1x0x0x0,0:91.2x1=0:46x1x0x0x0,0:90.10x1=0:42x1x0x0x0,FishingMod:2.3x1+FishingMod:91.1x1=FishingMod:15x1x1x0x0,FishingMod:2.1x1+FishingMod:91.1x1=FishingMod:11x1x1x0x0,FishingMod:2.2x1+FishingMod:91.1x1=FishingMod:12x1x1x0x0,0:31.0x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.1x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.2x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,FishingMod:2.3x1=FishingMod:14x1x1x0x0,FishingMod:2.1x1=FishingMod:1x1x1x0x0,FishingMod:2.2x1=FishingMod:9x1x1x0x0,0:31.0x1=FishingMod:4x1x1x0x0,0:31.1x1=FishingMod:4x1x1x0x0,0:31.2x1=FishingMod:4x1x1x0x0,FishingMod:91.1x1=FishingMod:5x1x0x0x0</column> | ||
<column name="aMinimapHexes"></column> | ||
<column name="bRemoveCreatures">0:0</column> | ||
<column name="bRemoveUsed">0:0</column> | ||
<column name="nItemsID">0:92</column> | ||
<column name="nCreatureID">0:0</column> | ||
<column name="ptCreatureHex">0,0</column> | ||
<column name="ptTeleport">0,0</column> | ||
<column name="ptEditor">-4757,7975</column> | ||
<column name="nType">1</column> | ||
<column name="fLootChance">0.03</column> | ||
<column name="fAccidentChance">0.6</column> | ||
<column name="fCreatureChance">0.3</column> | ||
<column name="vAccidents">FishingMod:7</column> | ||
<column name="vLoot">FishingMod:9</column> | ||
</table> | ||
<!-- Table encountertriggers --> | ||
<!-- Table factions --> | ||
<!-- Table forbiddenhexes --> | ||
<!-- Table headlines --> | ||
<!-- Table hextypes --> | ||
<!-- Table ingredients --> | ||
<!-- Table itemtypes --> | ||
<!-- Table treasuretable --> | ||
</database> | ||
</pma_xml_export> |
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<?xml version="1.0" encoding="utf-8"?> | ||
|
||
<pma_xml_export version="1.0"> | ||
<!-- | ||
- Database: 'neogame' | ||
--> | ||
<database name="neogame"> | ||
<!-- Table attackmodes --> | ||
<!-- Table barterhexes --> | ||
<!-- Table battlemoves --> | ||
<!-- Table camptypes --> | ||
<!-- Table chargeprofiles --> | ||
<!-- Table conditions --> | ||
<table name="conditions"> | ||
<column name="id">1</column> | ||
<column name="strName">Riding horse</column> | ||
<column name="strDesc"><us> is riding a horse that allows them to carry more, move faster but also leaving more tracks and cannot track as well.</column> | ||
<column name="aFieldNames">m_fEncumberanceLimit,m_fScent,m_fVisibility,m_fTrackingThreshold,m_fMoveCost</column> | ||
<column name="aModifiers">300,5,1,3.5,-0.75</column> | ||
<column name="aEffects"></column> | ||
<column name="bFatal">0</column> | ||
<column name="vIDNext">0</column> | ||
<column name="fDuration">0</column> | ||
<column name="bPermanent">0</column> | ||
<column name="vChanceNext">0</column> | ||
<column name="bStackable">0</column> | ||
<column name="bDisplay">1</column> | ||
<column name="bDisplayOther">1</column> | ||
<column name="bDisplayGameOver">0</column> | ||
<column name="nColor">2</column> | ||
<column name="bResetTimer">1</column> | ||
<column name="bRemoveAll">0</column> | ||
<column name="bRemovePostCombat">0</column> | ||
<column name="nTransferRange">-1</column> | ||
<column name="aThresholds"></column> | ||
</table> | ||
<!-- Table containertypes --> | ||
<!-- Table creatures --> | ||
<!-- Table creaturesources --> | ||
<!-- Table datafiles --> | ||
<!-- Table encounters --> | ||
<!-- Table encountertriggers --> | ||
<!-- Table factions --> | ||
<!-- Table forbiddenhexes --> | ||
<!-- Table headlines --> | ||
<!-- Table hextypes --> | ||
<!-- Table ingredients --> | ||
<!-- Table itemtypes --> | ||
<table name="itemtypes"> | ||
<column name="id">1</column> | ||
<column name="nGroupID">1</column> | ||
<column name="nSubgroupID">1</column> | ||
<column name="strName">horse-reined</column> | ||
<column name="strDesc">Reined Horse</column> | ||
<column name="strDescAlt"></column> | ||
<column name="nCondID">0:1</column> | ||
<column name="vImageList">Horses:ItmHorseBridle.png,Horses:ItmHorseBridle.png</column> | ||
<column name="vSpriteList"></column> | ||
<column name="vImageUsage">1,0,0,0,0,0</column> | ||
<column name="fWeight">0.01</column> | ||
<column name="fMonetaryValue">50</column> | ||
<column name="fMonetaryValueAlt">0</column> | ||
<column name="fDurability">1</column> | ||
<column name="fDegradePerHour">0</column> | ||
<column name="fEquipDegradePerHour">0.004</column> | ||
<column name="fDegradePerUse">0</column> | ||
<column name="vDegradeTreasureIDs">Horses:5,0:3</column> | ||
<column name="aEquipConditions">207=Horses:1,207=0:488</column> | ||
<column name="aPossessConditions"></column> | ||
<column name="aUseConditions"></column> | ||
<column name="aCapacities">30x20</column> | ||
<column name="vEquipSlots">207</column> | ||
<column name="vUseSlots"></column> | ||
<column name="bSocketLocked">0</column> | ||
<column name="vProperties">0:1,0:8,0:9,0:17,0:48</column> | ||
<column name="aContentIDs">0:39,0:68</column> | ||
<column name="nFormatID">0:3</column> | ||
<column name="nTreasureID">0:0</column> | ||
<column name="nComponentID">0:3</column> | ||
<column name="bMirrored">0</column> | ||
<column name="nSlotDepth">0</column> | ||
<column name="strChargeProfiles"></column> | ||
<column name="aAttackModes"></column> | ||
<column name="nStackLimit">1</column> | ||
<column name="aSwitchIDs"></column> | ||
<column name="aSounds">0:cuePickup,0:cuePutdown</column> | ||
</table> | ||
<!-- Table treasuretable --> | ||
</database> | ||
</pma_xml_export> |
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