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First commit of the mod that already have a lot of mods merged and wo…
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…rking
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MarcoMartins86 committed Sep 4, 2018
1 parent 575a7e7 commit f9500e4
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1 change: 1 addition & 0 deletions FishingPatch/getimages.php
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nRows=0
84 changes: 84 additions & 0 deletions FishingPatch/neogame.xml
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<?xml version="1.0" encoding="utf-8"?>

<pma_xml_export version="1.0">
<!--
- Database: 'neogame'
-->
<database name="neogame">
<!-- Table attackmodes -->
<!-- Table barterhexes -->
<!-- Table battlemoves -->
<!-- Table camptypes -->
<!-- Table chargeprofiles -->
<!-- Table conditions -->
<!-- Table containertypes -->
<!-- Table creatures -->
<!-- Table creaturesources -->
<!-- Table datafiles -->
<!-- Table encounters -->
<table name="encounters">
<column name="id">2</column>
<column name="strName">Scavenge a river</column>
<column name="strDesc">A river cuts through the terrain here, bubbling and burbling peacefully.

There may even be some fish in it if you're lucky.</column>
<column name="strImg">FishingMod:ItmScavengeStream.png</column>
<column name="nTreasureID">0:3</column>
<column name="nRemoveTreasureID">0:3</column>
<column name="aConditions">0:1</column>
<column name="aPreConditions"></column>
<column name="fPrice">0</column>
<column name="aResponses">=0:40x1x0x0x0,0:91.2x1=0:46x1x0x0x0,0:90.10x1=0:42x1x0x0x0,FishingMod:2.3x1+FishingMod:91.1x1=FishingMod:15x1x1x0x0,FishingMod:2.1x1+FishingMod:91.1x1=FishingMod:11x1x1x0x0,FishingMod:2.2x1+FishingMod:91.1x1=FishingMod:12x1x1x0x0,0:31.0x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.1x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.2x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,FishingMod:2.3x1=FishingMod:14x1x1x0x0,FishingMod:2.1x1=FishingMod:1x1x1x0x0,FishingMod:2.2x1=FishingMod:9x1x1x0x0,0:31.0x1=FishingMod:4x1x1x0x0,0:31.1x1=FishingMod:4x1x1x0x0,0:31.2x1=FishingMod:4x1x1x0x0,FishingMod:91.1x1=FishingMod:5x1x0x0x0</column>
<column name="aMinimapHexes"></column>
<column name="bRemoveCreatures">0:0</column>
<column name="bRemoveUsed">0:0</column>
<column name="nItemsID">0:92</column>
<column name="nCreatureID">0:0</column>
<column name="ptCreatureHex">0,0</column>
<column name="ptTeleport">0,0</column>
<column name="ptEditor">-4757,7975</column>
<column name="nType">1</column>
<column name="fLootChance">0.02</column>
<column name="fAccidentChance">0.7</column>
<column name="fCreatureChance">0.3</column>
<column name="vAccidents">FishingMod:7</column>
<column name="vLoot">FishingMod:8</column>
</table>
<table name="encounters">
<column name="id">3</column>
<column name="strName">Scavenge a lake</column>
<column name="strDesc">A lake ripples peacefully here.

There may even be some fish in it if you're lucky.</column>
<column name="strImg">FishingMod:ItmScavengeLake.png</column>
<column name="nTreasureID">0:3</column>
<column name="nRemoveTreasureID">0:3</column>
<column name="aConditions">0:1</column>
<column name="aPreConditions"></column>
<column name="fPrice">0</column>
<column name="aResponses">=0:40x1x0x0x0,0:91.2x1=0:46x1x0x0x0,0:90.10x1=0:42x1x0x0x0,FishingMod:2.3x1+FishingMod:91.1x1=FishingMod:15x1x1x0x0,FishingMod:2.1x1+FishingMod:91.1x1=FishingMod:11x1x1x0x0,FishingMod:2.2x1+FishingMod:91.1x1=FishingMod:12x1x1x0x0,0:31.0x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.1x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,0:31.2x1+FishingMod:91.1x1=FishingMod:13x1x1x0x0,FishingMod:2.3x1=FishingMod:14x1x1x0x0,FishingMod:2.1x1=FishingMod:1x1x1x0x0,FishingMod:2.2x1=FishingMod:9x1x1x0x0,0:31.0x1=FishingMod:4x1x1x0x0,0:31.1x1=FishingMod:4x1x1x0x0,0:31.2x1=FishingMod:4x1x1x0x0,FishingMod:91.1x1=FishingMod:5x1x0x0x0</column>
<column name="aMinimapHexes"></column>
<column name="bRemoveCreatures">0:0</column>
<column name="bRemoveUsed">0:0</column>
<column name="nItemsID">0:92</column>
<column name="nCreatureID">0:0</column>
<column name="ptCreatureHex">0,0</column>
<column name="ptTeleport">0,0</column>
<column name="ptEditor">-4757,7975</column>
<column name="nType">1</column>
<column name="fLootChance">0.03</column>
<column name="fAccidentChance">0.6</column>
<column name="fCreatureChance">0.3</column>
<column name="vAccidents">FishingMod:7</column>
<column name="vLoot">FishingMod:9</column>
</table>
<!-- Table encountertriggers -->
<!-- Table factions -->
<!-- Table forbiddenhexes -->
<!-- Table headlines -->
<!-- Table hextypes -->
<!-- Table ingredients -->
<!-- Table itemtypes -->
<!-- Table treasuretable -->
</database>
</pma_xml_export>
1 change: 1 addition & 0 deletions HorsesPatch/getimages.php
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nRows=0
90 changes: 90 additions & 0 deletions HorsesPatch/neogame.xml
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<?xml version="1.0" encoding="utf-8"?>

<pma_xml_export version="1.0">
<!--
- Database: 'neogame'
-->
<database name="neogame">
<!-- Table attackmodes -->
<!-- Table barterhexes -->
<!-- Table battlemoves -->
<!-- Table camptypes -->
<!-- Table chargeprofiles -->
<!-- Table conditions -->
<table name="conditions">
<column name="id">1</column>
<column name="strName">Riding horse</column>
<column name="strDesc">&lt;us&gt; is riding a horse that allows them to carry more, move faster but also leaving more tracks and cannot track as well.</column>
<column name="aFieldNames">m_fEncumberanceLimit,m_fScent,m_fVisibility,m_fTrackingThreshold,m_fMoveCost</column>
<column name="aModifiers">300,5,1,3.5,-0.75</column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">0</column>
<column name="fDuration">0</column>
<column name="bPermanent">0</column>
<column name="vChanceNext">0</column>
<column name="bStackable">0</column>
<column name="bDisplay">1</column>
<column name="bDisplayOther">1</column>
<column name="bDisplayGameOver">0</column>
<column name="nColor">2</column>
<column name="bResetTimer">1</column>
<column name="bRemoveAll">0</column>
<column name="bRemovePostCombat">0</column>
<column name="nTransferRange">-1</column>
<column name="aThresholds"></column>
</table>
<!-- Table containertypes -->
<!-- Table creatures -->
<!-- Table creaturesources -->
<!-- Table datafiles -->
<!-- Table encounters -->
<!-- Table encountertriggers -->
<!-- Table factions -->
<!-- Table forbiddenhexes -->
<!-- Table headlines -->
<!-- Table hextypes -->
<!-- Table ingredients -->
<!-- Table itemtypes -->
<table name="itemtypes">
<column name="id">1</column>
<column name="nGroupID">1</column>
<column name="nSubgroupID">1</column>
<column name="strName">horse-reined</column>
<column name="strDesc">Reined Horse</column>
<column name="strDescAlt"></column>
<column name="nCondID">0:1</column>
<column name="vImageList">Horses:ItmHorseBridle.png,Horses:ItmHorseBridle.png</column>
<column name="vSpriteList"></column>
<column name="vImageUsage">1,0,0,0,0,0</column>
<column name="fWeight">0.01</column>
<column name="fMonetaryValue">50</column>
<column name="fMonetaryValueAlt">0</column>
<column name="fDurability">1</column>
<column name="fDegradePerHour">0</column>
<column name="fEquipDegradePerHour">0.004</column>
<column name="fDegradePerUse">0</column>
<column name="vDegradeTreasureIDs">Horses:5,0:3</column>
<column name="aEquipConditions">207=Horses:1,207=0:488</column>
<column name="aPossessConditions"></column>
<column name="aUseConditions"></column>
<column name="aCapacities">30x20</column>
<column name="vEquipSlots">207</column>
<column name="vUseSlots"></column>
<column name="bSocketLocked">0</column>
<column name="vProperties">0:1,0:8,0:9,0:17,0:48</column>
<column name="aContentIDs">0:39,0:68</column>
<column name="nFormatID">0:3</column>
<column name="nTreasureID">0:0</column>
<column name="nComponentID">0:3</column>
<column name="bMirrored">0</column>
<column name="nSlotDepth">0</column>
<column name="strChargeProfiles"></column>
<column name="aAttackModes"></column>
<column name="nStackLimit">1</column>
<column name="aSwitchIDs"></column>
<column name="aSounds">0:cuePickup,0:cuePutdown</column>
</table>
<!-- Table treasuretable -->
</database>
</pma_xml_export>
1 change: 1 addition & 0 deletions MoDPatch/getimages.php
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nRows=0
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