Tags: Michal78900/MapEditorReborn
Tags
Dev to main (#64) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better * . * Dev to main (#47) (#48) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Dev to main (#47) (#49) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Added AutoExtractSchematics feature * Updated Updater (get from releases) * Bump * MER server counter * Dev to main (#53) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better * . * Dev to main (#47) (#48) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Dev to main (#47) (#49) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Added AutoExtractSchematics feature * Updated Updater (get from releases) * Bump * MER server counter Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Fixed json file not having an extension * EXILED update * Bump * Bruh moment * Fixed primitives not being visible if spawned using ToolGun * SL-CustomObjects lockers * Implementing lockers into MER (WIP) * Bump * Some code tweaks, AllowedRoleTypes now works, fixed -1 enum * Lockers are now movable * Shuffle chambers now works * yes * TPS command * Fixed namespaces * InteractLock, decompiler for lockers, some other fixes * Small fixes * Fixed CreateObject naming check * You can now unselect objects in console * LoadMap overload and minor fixes * Fixed the dumb * Fixed list command showing schematic without .json * Fixes * Add auto select * Update * Remove `or not` * Clean up * Minor optimanizations * Bump * Minor comments changes * Minor new() changes * Fixed layers, shooting target not spawning, optimized stuff * Removed giant switch, you are now able to rotate root * I forgor * Fixed teleport indicators, mp list, conflicts with other primitive related plugins * README update * Bump Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: lifyxus <[email protected]>
Dev to main (#60) * LoadMap overload and minor fixes * Fixed the dumb * Fixed list command showing schematic without .json * Fixes * Add auto select * Update * Remove `or not` * Clean up * Minor optimanizations * Bump Co-authored-by: lifyxus <[email protected]>
Dev to main (#53) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better * . * Dev to main (#47) (#48) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Dev to main (#47) (#49) * Teleporting event args * Yeeting everything * Hierarchy now works * Amogus * Added menu, improved creating stuff * Schematic spawned event, probably fixed scale issue * Whoops * Added lights to schematics, fixed scale bug * AdminTools stuff, more improvements * Updated for Toys API, some command changes * README update * README update * README update * Pickups and stuff * Workstation in schematic, fixed list command, added map checks * Fixed some stuff * Culling system and other improvements * Bump * Doc * Docs * Doc * Now it should work * Now I should write normal comments as everyone can see them (deletion of the comment) * Fixed SCP-914 bug * Fixed teleports and bumped EXILED * Added animation controller, fixed some bugs * Added ExampleArena for WACR * Enum fix * Readability stuff * var momento * README update (removed most of stuff) * README update (added discord invite) * <br> * README update * Added Português language README (you are going to Brazil) * Exiled is no more * README fix * Fixed NuGetpackages and decont lock event for doors * Added schematic destroyed event. Added spawning schematic inside a schematic feature. Organised schematic manager * Fixed null path * Added SurfaceMap scene * Initial commit (#28) * Initial commit * Fixed adding object components * Remove this shit * Remove useless * Serializable object * Renamed MapSchematic properties * I'm fucking dumb * Remove debug line * Culling fixes * Localization files * Added Español language (nobody expects the spanish inquisition) * Fixed SchematicManager window appearing for no reason * Spanish README update * Update README-Español.md (#30) I'm gonna hit Cristianespy with a stick * Optimized some stuff * More stuff for breakable primitive * Added lockers * Update documentattion rules * Added Русский language (сука блять) * AnimationController update * Added setters to transform properties * Naming the objects * Improvements to lockers * Fixed load command * Changed fields to properties * Fixed fixmaps command * Changed the files in SL-CustomObject * Updater * Removed shader include * Fixed ToolGun create mode enum * Improved culling a little bit * Added .json file check * Made components public * C# 9 * Custom items in lockers * Teleport minor improvements * Added keycard permissions to lockers, reworked locker chambers * Fixed animatation controllers and disabled culling * Fixed schematics' blocks spawned twice and overriding the real schematic. (#33) * Fixed schematics' blocks spawned twice. * typos * Minor C# 9 stuff * MER 3.0 (#35) * Added generic type SpawnObject<T> * comments * Things * Code cleanup + new() * C# 9.0 pt2 * Last new() commit I swear * LockerExtensions docs +overload * docs everywhere * More docs * Docs and overload * Build errors brr * "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back" * Added Stylecop * switch time (#36) * Remove shader asset thing * Fixed generic method a bit, inverted lock door logic * Returned to non-generic methods * Added SerilizableRigidbody * Updater update * Moved log * I guess it's ok * Reworked SchematicManager editor window * Disabled/removed some patches * Optimized schematic manager config * Merge command * Fixed scaling animation * Patch goes brrr (#40) * Fix .csproj * Fixed death sound on round start * Revert UpdatePositionServerPatch. (#42) Updated to latest EXILED version. * Merge teleport-rework into dev (#41) * Initial commit * Implemented RoomType override * Added checks for teleport targets and play sound on teleport feature * Debug remove * Fixed FindRoom() exception * Re-enabled Modify command * Made teleporters usable in game + fixed compiling lights * Removed the remainings of distance culling * Primitive improvements * Fixed teleports not being rescaled and rotated * Fixed the dumb * Removed this check * Fixed lockers, improved teleporters, added progress bar * Added NaghtyAttributes directly to the project * README update, credit for NaughtyAttributes * Indicators for teleports * Modify command for teleports * Minor CultureInfo improvements * Fixed not being able to set empty list in SL-CustomObjects * Fixed SCP0492 player spawnpoint, removed remaining culling properties * Fixed the light movement not being smoothed * Re-added TeleportingEventArgs * Added overload to Create command * Fixed invalid locker type * Patreon * No * Remove unneccesary NetworkServer.Spawn * Updated decompiler * Updater update * New Surface * Added missing item types * PickupObjects update and other funny * Schematic spawning optimizations * Moved GetComponent<PrimitiveObjectToy> * Readme rework (#44) * Update README.md * Update README.md * Update README.md * README.md Update * Readme update, almost done * Create FUNDING.yml * Removed outdated translation files * Updated READMES to be better Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]> * Added AutoExtractSchematics feature * Updated Updater (get from releases) * Bump * MER server counter Co-authored-by: Gabi_AA <[email protected]> Co-authored-by: Nao <[email protected]> Co-authored-by: Ceglaa <[email protected]>
PreviousNext