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v3.2.0

Merge branch 'dev'

v3.1.0

Merge branch 'dev'

v3.0.2

Merge branch 'dev'

v3.0.1

Merge branch 'dev'

v3.0.0

Merge branch 'dev'

# Conflicts:
#	SL-CustomObjects/Assets/DONT TOUCH/Scripts/Schematic.cs
#	SL-CustomObjects/Assets/DONT TOUCH/Scripts/SchematicManager/Updater.cs

2.1.2

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Dev to main (#64)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

* .

* Dev to main (#47) (#48)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Dev to main (#47) (#49)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Added AutoExtractSchematics feature

* Updated Updater (get from releases)

* Bump

* MER server counter

* Dev to main (#53)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

* .

* Dev to main (#47) (#48)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Dev to main (#47) (#49)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Added AutoExtractSchematics feature

* Updated Updater (get from releases)

* Bump

* MER server counter

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Fixed json file not having an extension

* EXILED update

* Bump

* Bruh moment

* Fixed primitives not being visible if spawned using ToolGun

* SL-CustomObjects lockers

* Implementing lockers into MER (WIP)

* Bump

* Some code tweaks, AllowedRoleTypes now works, fixed -1 enum

* Lockers are now movable

* Shuffle chambers now works

* yes

* TPS command

* Fixed namespaces

* InteractLock, decompiler for lockers, some other fixes

* Small fixes

* Fixed CreateObject naming check

* You can now unselect objects in console

* LoadMap overload and minor fixes

* Fixed the dumb

* Fixed list command showing schematic without .json

* Fixes

* Add auto select

* Update

* Remove `or not`

* Clean up

* Minor optimanizations

* Bump

* Minor comments changes

* Minor new() changes

* Fixed layers, shooting target not spawning, optimized stuff

* Removed giant switch, you are now able to rotate root

* I forgor

* Fixed teleport indicators, mp list, conflicts with other primitive related plugins

* README update

* Bump

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>
Co-authored-by: lifyxus <[email protected]>

2.1.1

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Dev to main (#60)

* LoadMap overload and minor fixes

* Fixed the dumb

* Fixed list command showing schematic without .json

* Fixes

* Add auto select

* Update

* Remove `or not`

* Clean up

* Minor optimanizations

* Bump

Co-authored-by: lifyxus <[email protected]>

2.1.0

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #56 from Michal78900/dev

Dev to main

2.0.3

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #54 from Michal78900/dev

Dev to main

2.0.2

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Dev to main (#53)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

* .

* Dev to main (#47) (#48)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Dev to main (#47) (#49)

* Teleporting event args

* Yeeting everything

* Hierarchy now works

* Amogus

* Added menu, improved creating stuff

* Schematic spawned event, probably fixed scale issue

* Whoops

* Added lights to schematics, fixed scale bug

* AdminTools stuff, more improvements

* Updated for Toys API, some command changes

* README update

* README update

* README update

* Pickups and stuff

* Workstation in schematic, fixed list command, added map checks

* Fixed some stuff

* Culling system and other improvements

* Bump

* Doc

* Docs

* Doc

* Now it should work

* Now I should write normal comments as everyone can see them (deletion of the comment)

* Fixed SCP-914 bug

* Fixed teleports and bumped EXILED

* Added animation controller, fixed some bugs

* Added ExampleArena for WACR

* Enum fix

* Readability stuff

* var momento

* README update (removed most of stuff)

* README update (added discord invite)

* <br>

* README update

* Added Português language README (you are going to Brazil)

* Exiled is no more

* README fix

* Fixed NuGetpackages and decont lock event for doors

* Added schematic destroyed event.
Added spawning schematic inside a schematic feature.
Organised schematic manager

* Fixed null path

* Added SurfaceMap scene

* Initial commit (#28)

* Initial commit

* Fixed adding object components

* Remove this shit

* Remove useless

* Serializable object

* Renamed MapSchematic properties

* I'm fucking dumb

* Remove debug line

* Culling fixes

* Localization files

* Added Español language (nobody expects the spanish inquisition)

* Fixed SchematicManager window appearing for no reason

* Spanish README update

* Update README-Español.md (#30)

I'm gonna hit Cristianespy with a stick

* Optimized some stuff

* More stuff for breakable primitive

* Added lockers

* Update documentattion rules

* Added Русский language (сука блять)

* AnimationController update

* Added setters to transform properties

* Naming the objects

* Improvements to lockers

* Fixed load command

* Changed fields to properties

* Fixed fixmaps command

* Changed the files in SL-CustomObject

* Updater

* Removed shader include

* Fixed ToolGun create mode enum

* Improved culling a little bit

* Added .json file check

* Made components public

* C# 9

* Custom items in lockers

* Teleport minor improvements

* Added keycard permissions to lockers, reworked locker chambers

* Fixed animatation controllers and disabled culling

* Fixed schematics' blocks spawned twice and overriding the real schematic. (#33)

* Fixed schematics' blocks spawned twice.

* typos

* Minor C# 9 stuff

* MER 3.0 (#35)

* Added generic type SpawnObject<T>

* comments

* Things

* Code cleanup + new()

* C# 9.0 pt2

* Last new() commit I swear

* LockerExtensions docs +overload

* docs everywhere

* More docs

* Docs and overload

* Build errors brr

* "Guess who's back, docs are back, guess who's back - guess who's back - guess who's back - guess who's back"

* Added Stylecop

* switch time (#36)

* Remove shader asset thing

* Fixed generic method a bit, inverted lock door logic

* Returned to non-generic methods

* Added SerilizableRigidbody

* Updater update

* Moved log

* I guess it's ok

* Reworked SchematicManager editor window

* Disabled/removed some patches

* Optimized schematic manager config

* Merge command

* Fixed scaling animation

* Patch goes brrr (#40)

* Fix .csproj

* Fixed death sound on round start

* Revert UpdatePositionServerPatch. (#42)

Updated to latest EXILED version.

* Merge teleport-rework into dev (#41)

* Initial commit

* Implemented RoomType override

* Added checks for teleport targets and play sound on teleport feature

* Debug remove

* Fixed FindRoom() exception

* Re-enabled Modify command

* Made teleporters usable in game + fixed compiling lights

* Removed the remainings of distance culling

* Primitive improvements

* Fixed teleports not being rescaled and rotated

* Fixed the dumb

* Removed this check

* Fixed lockers, improved teleporters, added progress bar

* Added NaghtyAttributes directly to the project

* README update, credit for NaughtyAttributes

* Indicators for teleports

* Modify command for teleports

* Minor CultureInfo improvements

* Fixed not being able to set empty list in SL-CustomObjects

* Fixed SCP0492 player spawnpoint, removed remaining culling properties

* Fixed the light movement not being smoothed

* Re-added TeleportingEventArgs

* Added overload to Create command

* Fixed invalid locker type

* Patreon

* No

* Remove unneccesary NetworkServer.Spawn

* Updated decompiler

* Updater update

* New Surface

* Added missing item types

* PickupObjects update and other funny

* Schematic spawning optimizations

* Moved GetComponent<PrimitiveObjectToy>

* Readme rework (#44)

* Update README.md

* Update README.md

* Update README.md

* README.md Update

* Readme update, almost done

* Create FUNDING.yml

* Removed outdated translation files

* Updated READMES to be better

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>

* Added AutoExtractSchematics feature

* Updated Updater (get from releases)

* Bump

* MER server counter

Co-authored-by: Gabi_AA <[email protected]>
Co-authored-by: Nao <[email protected]>
Co-authored-by: Ceglaa <[email protected]>