Scripts used for the Sven Co-op map "Black-Mesa training simulation: Resonance cascade"
You are free to use, copy, modify, merge, publish, distribute and even sell copies of these codes under the following conditions:
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A link to this project should be added in your source
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Credits for the responsibles creators and contributors should be noticed in your source. These are usually on the Header of the scripts.
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as_command bts_rc_disable_bloodpuddles
(value)1
- Disables blood puddles entirely
0
- Generate blood puddles when possible. Default.
-
as_command bts_rc_disable_player_voices
(value)1
- Disables player voices entirely
0
- Player does voice responses to game events. Default.
These scripts does use of preproccesors for testing purposes
#if DEVELOP
CLogger@ m_Logger = CLogger( "Randomizer" );
#endif
void myfn()
{
...
#if DEVELOP
m_Logger.debug( "{}: \"{}\" Swap position to {}", { name, ent_name, pRandomizer.GetOrigin().ToString() } );
#endif
}
Sadly in AngelScript We can not define them.
#define DEVELOP
This doesn't work.
So to enable loggers and other features find all "#if DEVELOP
" in the project with Visual studio code (or any IDE) and replace to "#if SERVER
"
Contributor | Description |
---|---|
AraseFiq | Script general and initial idea for these |
Mikk155 | Various |
Rizulix | Weapons, Item tracker |
Gaftherman | Item tracker |
KernCore | Various code references |
Nero0 | Various code references |
Solokiller | Help Support |
H² | Help Support |
Zode | Utility freeedicts |
Adambean | Objetive indicator |
Hezus | Objetive indicator |
GeckoN | Objetive indicator |