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42 stars written in C
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A simple and easy-to-use library to enjoy videogames programming

C 24,303 2,372 Updated Jan 11, 2025

Simple Directmedia Layer

C 10,791 1,930 Updated Jan 11, 2025

A single-header ANSI C immediate mode cross-platform GUI library

C 9,523 585 Updated Dec 27, 2024

The “Quite OK Image Format” for fast, lossless image compression

C 7,011 330 Updated Oct 21, 2024

A massively spiffy yet delicately unobtrusive compression library.

C 5,871 2,488 Updated Nov 9, 2024

A native, user-mode, multi-process, graphical debugger.

C 3,755 187 Updated Jan 10, 2025

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C 3,169 271 Updated Aug 28, 2024

FidelityFX Super Resolution 2

C 1,999 185 Updated Aug 26, 2023

Reference monospace terminal renderer

C 1,615 65 Updated Jan 10, 2025

zlib replacement with optimizations for "next generation" systems.

C 1,615 267 Updated Jan 4, 2025

Meta loader for Vulkan API

C 1,400 122 Updated Jan 6, 2025

The single instruction C compiler

C 1,344 489 Updated Aug 5, 2022

Computing with traps

C 1,270 48 Updated Apr 16, 2013

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,232 185 Updated Jan 2, 2025

The “Quite OK Audio Format” for fast, lossy audio compression

C 800 43 Updated Jan 2, 2025

Open source remake and Fan Expansion of Dungeon Keeper.

C 795 80 Updated Jan 12, 2025

Modest is a fast HTML renderer implemented as a pure C99 library with no outside dependencies.

C 738 65 Updated Aug 3, 2021

Official development repository for SUNDIALS - a SUite of Nonlinear and DIfferential/ALgebraic equation Solvers. Pull requests are welcome for bug fixes and minor changes.

C 536 133 Updated Jan 11, 2025

A simple research-oriented image viewer with an emphasis on examining and comparing high-dynamic range (HDR) images.

C 324 15 Updated Jan 12, 2025

Fork of https://github.com/sm64pc/sm64ex with raytracing support.

C 290 15 Updated Feb 20, 2024

A simple, commented reference implementation of the MD5 hash algorithm

C 218 59 Updated Dec 30, 2023

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

C 109 12 Updated Mar 30, 2023
C 39 5 Updated Feb 5, 2024

POSIX threads for Windows

C 38 21 Updated Jun 14, 2021

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 26 1 Updated Sep 13, 2022

Ckit implementation of rac1 mulitplayer

C 18 3 Updated Dec 24, 2024
C 12 4 Updated Nov 22, 2019
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