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WIP Tool to replace armor meshes from RaC 2/3 HD

C# 1 Updated Dec 10, 2024

A library for ray tracing based rendering algorithms using CUDA

C++ 51 9 Updated Dec 10, 2020

WIP Blender Import Plugin for RaC Trilogy armor model files

Python 1 Updated Jul 16, 2022

A snapshot of our vulkan backend code

C++ 264 7 Updated Nov 19, 2024

Real-time volumetric rendering of clouds

JavaScript 2 Updated Dec 11, 2024

FFT-based ocean-wave rendering, implemented in Godot

C# 2,148 83 Updated Sep 27, 2024

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.

C++ 20 5 Updated Mar 12, 2023

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

C 109 12 Updated Mar 30, 2023

Decompiler Explorer! Compare tools on the forefront of static analysis, now in your web browser!

Python 2,207 151 Updated Dec 17, 2024

Diablo build for modern operating systems

C++ 8,168 804 Updated Dec 23, 2024

An open source re-implementation of RollerCoaster Tycoon 2 🎢

C++ 13,672 1,570 Updated Dec 24, 2024

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,230 184 Updated Nov 9, 2024

A map editor for the Multiplayer of Ratchet and Clank UYA and Deadlocked (PS2).

C# 9 3 Updated Dec 6, 2024

Software development kit for producing haunted Ratchet & Clank (PS2) save games.

C 2 Updated Nov 21, 2024

Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

C++ 22,310 931 Updated Dec 23, 2024

💎 my dotfiles

Shell 329 10 Updated Dec 11, 2024

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,288 117 Updated May 10, 2024

CUDA gameboy

Objective-C 4 Updated Dec 28, 2019

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

C++ 213 24 Updated Jun 27, 2021

MIPS instruction decoder

Assembly 148 15 Updated Dec 21, 2024

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

C++ 396 15 Updated Oct 24, 2024

Half-Life 1 engine based games

C++ 3,765 634 Updated Oct 2, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C++ 161 11 Updated Nov 1, 2024

The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes

Assembly 30,860 4,402 Updated Apr 25, 2024

Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

C 11 4 Updated Jun 24, 2024

Making it easier to work with shaders

C++ 3,402 230 Updated Dec 24, 2024

CUDA / C++ path tracer with BVH

C++ 3 Updated Dec 10, 2024

Enforcing Energy Preservation in Microfacet Models

Python 6 Updated Nov 21, 2022

A modern open source rendering engine for animation and visual effects

C++ 2,209 334 Updated Mar 31, 2024
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