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AerodynamicsDemo

Demo of an easy way to add aerodynamic properties to any Unity Rigidbody

  • Demo01: Just a simple comparison between a body with and without drag. No controls.
  • Demo02: An airplane flying with only drag appliers modeled roughly modeled after the plain, and a add force motor. Controls: Shift, WASD & QE.
  • Demo03: Two piles of debris, left pile has no drag appliers, right one has. Explode first with '1' and second with '2', reser with 'R'.
  • Demo04: Submarine created the same way as the airplane, only higher drag, no gravity and a simple buoyancy script added. Controls: Shift & WASD.
  • Demo05: Four ragdolls falling in the air, first pair only uses normal uniform Rigidbody drag on impact and no gravity. Second pair use drag appliers.

Slides: https://docs.google.com/presentation/d/1rkt6Wi-hj8_izVCW_WnJQfYYVLe7A3ElTHzX-7n1QX8/edit?usp=sharing Contact: [email protected]
Twitter: https://twitter.com/TheKnackelibang

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