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Releases: MoriyaShiine/enchancement

v1.21.4-r5

12 Feb 01:07
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Version 1.21.4-r5:

  • fix #229
  • fix infinite dash exploit
  • fix meteor ignoring bury conditions
  • sticky wall jump fall reduction is now dependent on the strength of the jump

see full changelog here

v1.21.4-r4

08 Feb 04:05
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Version 1.21.4-r4:

  • massively optimize projectile loading model replacement rendering

see full changelog here

v1.21.4-r3

07 Feb 02:16
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Version 1.21.4-r3:

  • merge #222
  • fix #223
  • fix #227
  • fix #228
  • fix trailing lolcat comma
  • fix desyncs with several enchantments
  • fix slam sometimes not negating fall damage
  • fix bounce sound not playing
  • fix brimstone not triggering entity killed advancements
  • fix rare crash with fell trees component combined with other tree felling mods
  • migrate inverted bounce status to component
  • projectiles that bypass armor now have much greater damage falloff when bypassing invulnerability frames
  • assimilation no longer eats disallowed food while in offhand
  • amphibious now reduces wet timer when using riptide by 3 seconds
  • dash is now slightly weaker
  • gale no longer automatically activates when holding jump
  • gale now allows you to briefly glide when holding jump
  • sliding and slamming now have visual indicators
  • bounce now charges slightly faster
  • buoy now negates fall damage when landing on any fluid
  • buoy now reduces fire time from lava (15 -> 2 seconds)
  • chaos now works with all persistent projectiles
  • riptide is now slightly stronger with single level mode enabled
  • riptide no longer has water drag
  • scatter can now be interrupted
  • bosses can no longer be disarmed
  • maces now deal more damage per block fallen
  • animal armor can now be enchanted with boots enchantments
  • enchanted armor now has additional damage reduction

see full changelog here

v1.21.4-r2

03 Jan 18:46
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Version 1.21.4-r2:

see full changelog here

v1.21.4-r1

08 Dec 20:17
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Version 1.21.4-r1:

  • update to 1.21.4

see full changelog here

v1.21.2-r6

01 Dec 22:48
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Version 1.21.2-r6:

  • fix brimstone not working when backed up against a block
  • disarm now has a cooldown on the user when successfully used, and now applies cooldown on the target for longer
  • disarm now prioritizes active item before mainhand and offhand
  • grapple no longer increases bouncy strength
  • slamming is now canceled by honey effects
  • split scatter shot cooldown into own component

see full changelog here

v1.21-r14

01 Dec 23:20
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Version 1.21-r14:

  • backport of 1.21.2-r6

see full changelog here

v1.21.2-r5

28 Nov 18:54
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Version 1.21.2-r5:

  • fix mod projectiles not rendering from certain angles
  • brimstone and life drain damage sources now bypass resistance
  • increase slide speed
  • movement enchantments now scale properly with attribute modifiers such as from swiftness or slowness

see full changelog here

v1.21.2-r4

22 Nov 00:19
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Version 1.21.2-r4:

see full changelog here

v1.21-r13

22 Nov 21:15
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Version 1.21-r13:

  • backport of 1.21.2-r4
  • fix specific crash with accessing disabled enchantments

see full changelog here