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__pycache__ | ||
.idea | ||
*.swp | ||
*.swo |
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Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. | ||
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This code contains NVIDIA Confidential Information and is disclosed to you | ||
under a form of NVIDIA software license agreement provided separately to you. | ||
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NVIDIA Corporation and its licensors retain all intellectual property and | ||
proprietary rights in and to this software and related documentation and | ||
any modifications thereto. Any use, reproduction, disclosure, or | ||
distribution of this software and related documentation without an express | ||
license agreement from NVIDIA Corporation is strictly prohibited. | ||
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ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES | ||
NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO | ||
THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, | ||
MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. | ||
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Information and code furnished is believed to be accurate and reliable. | ||
However, NVIDIA Corporation assumes no responsibility for the consequences of use of such | ||
information or for any infringement of patents or other rights of third parties that may | ||
result from its use. No license is granted by implication or otherwise under any patent | ||
or patent rights of NVIDIA Corporation. Details are subject to change without notice. | ||
This code supersedes and replaces all information previously supplied. | ||
NVIDIA Corporation products are not authorized for use as critical | ||
components in life support devices or systems without express written approval of | ||
NVIDIA Corporation. |
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PyFleX | ||
====== | ||
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Compile demo | ||
------------ | ||
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cd demo/compiler/makelinux64/ | ||
make | ||
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Compile demo using cmake | ||
------------------------ | ||
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cd examples/ | ||
mkdir build; cd build; cmake ..; make -j | ||
./example | ||
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Compile demo with cmake & Pybind11 | ||
---------------------------------- | ||
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cd bindings/ | ||
mkdir build; cd build; cmake ..; make -j | ||
export PYFLEXROOT=/home/yunzhu/Documents/PyFleX | ||
export PYTHONPATH=${PYFLEXROOT}/bindings/build:$PYTHONPATH | ||
export export LD_LIBRARY_PATH=${PYFLEXROOT}/external/SDL2-2.0.4/lib/x64:$LD_LIBRARY_PATH | ||
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python -c "import pyflex; pyflex.main()" | ||
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cd ${PYFLEX}/bindings/examples | ||
python test.py | ||
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Demo | ||
---- | ||
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References | ||
---------- | ||
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Original NVIDIA FleX - 1.2.0 [readme](README_FleX.md) |
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NVIDIA Flex - 1.2.0 | ||
=================== | ||
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Flex is a particle-based simulation library designed for real-time applications. | ||
Please see the programmer's manual included in this release package for more information on | ||
the solver API and usage. | ||
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Supported Platforms | ||
------------------- | ||
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* Windows 32/64 bit (CUDA, DX11, DX12) | ||
* Linux 64 bit (CUDA, tested with Ubuntu 16.04 LTS and Mint 17.2 Rafaela) | ||
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Requirements | ||
------------ | ||
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A D3D11 capable graphics card with the following driver versions: | ||
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* NVIDIA GeForce Game Ready Driver 372.90 or above | ||
* AMD Radeon Software Version 16.9.1 or above | ||
* Intel® Graphics Version 15.33.43.4425 or above | ||
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To build the demo at least one of the following is required: | ||
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* Microsoft Visual Studio 2013 | ||
* Microsoft Visual Studio 2015 | ||
* g++ 4.6.3 or higher | ||
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And either: | ||
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* CUDA 9.1.85 toolkit | ||
* DirectX 11/12 SDK | ||
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Demo | ||
==== | ||
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Use the `run_cuda.bat` or `run_d3d.bat` files to launch the demo. | ||
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Notes | ||
----- | ||
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* Some scenes also have fluid emitters that can be started using 'space' | ||
* For running the Linux binaries you will need to export the path to where the CUDA run time libraries are | ||
For example, you may add to your .bashrc file the following: | ||
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export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib64 | ||
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Command Line Options | ||
-------------------- | ||
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The following commands may be passed to the demo application to modify behavior: | ||
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-fullscreen=wxh Start fullscreen e.g.: -fullscreen=1280x720 | ||
-msaa=0 Disable multisampling (default is on) | ||
-device=n Choose GPU to run on | ||
-d3d12 Enable D3D12 compute | ||
-benchmark Enable bencmark mode, will write a benchmark.txt to the root folder | ||
-vsync=0 Disable vsync | ||
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Controls | ||
-------- | ||
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w,s,a,d - Fly Camera | ||
right mouse - Mouse look | ||
shift + left mouse - Particle select and drag | ||
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p - Pause/Unpause | ||
o - Step | ||
h - Hide/Show onscreen help | ||
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left/right arrow keys - Move to prev/next scene | ||
up/down arrow keys - Select next scene | ||
enter - Launch selected scene | ||
r - Reset current scene | ||
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e - Draw fluid surface | ||
v - Draw points | ||
f - Draw springs | ||
i - Draw diffuse | ||
m - Draw meshes | ||
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space - Toggle fluid emitter | ||
y - Toggle wave pool | ||
c - Toggle video capture | ||
u - Toggle fullscreen | ||
j - Wind gust | ||
- - Remove a plane | ||
esc - Quit | ||
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Known Issues | ||
============ | ||
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* Crash with inflatable scenes on Intel HD Graphics 530 | ||
* MSAA is broken on D3D12 and currently disabled | ||
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Acknowledgements | ||
================ | ||
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* SDL is licensed under the zlib license | ||
* GLEW is licensed under the Modified BSD license | ||
* Regal is licensed under the BSD license | ||
* stb_truetype by Sean Barrett is public domain | ||
* imgui by Mikko Mononen is licensed under the ZLib license | ||
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