QuantumLauncher is written in Rust with the iced framework, offering a lightweight and responsive experience. It is designed to be simple and easy to use, with a focus on performance and features.
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Full support for old minecraft versions, integrated with Omniarchive. Includes skin and sound fixes!
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You can download the stable version from the website linked above, or from the Releases button
Or, you can compile the launcher to get the latest experimental version (with potentially broken and untested features). To compile the launcher:
git clone https://github.com/Mrmayman/quantum-launcher.git
cd quantum-launcher
cargo run --release
You can omit the --release
flag for faster compile times, but slightly worse performance and MUCH larger build file size.
- The official Minecraft launcher is slow, unstable, buggy and frustrating to use, with barely any modding features.
- PrismLauncher is a great launcher overall, but it does not support offline accounts (if ykyk)
- MultiMC is rather outdated compared to PrismLauncher, also same issues
- Legacy Launcher isn't as feature rich as this
- TLauncher is suspected to be malware
- On Windows, the launcher files are at
C:/Users/YOUR_USERNAME/AppData/Roaming/QuantumLauncher/
. - You probably won't see the
AppData
folder. Press Windows + R and paste this path, and hit enter. - On Linux, the launcher files are at
~/.config/QuantumLauncher/
. (~
refers to your home directory). - Instances located at
QuantumLauncher/instances/YOUR_INSTANCE/
.minecraft
located atYOUR_INSTANCE/.minecraft/
.- Launcher logs are located at
QuantumLauncher/logs/
.
- Instance creation
- Instance launching
- Instance deletion
- Instance renaming
- Java/Game args editing
- Memory allocation editing
- Optional Microsoft login (in progress)
- Fabric
- Forge
- Optifine
- Quilt
- Neoforge
- OptiForge
- OptiFabric
- Jar Mods
- Modrinth mods
- Curseforge mods
- Modrinth modpacks
- Curseforge modpacks
- Mod store
- Mod updater
- Mod presets
- Windows x86_64
- Linux x86_64
- Linux Aarch64 (WIP)
- macOS (WIP)
- Android (distant future)
- Integration with Omniarchive, old version support
- A local server hosting system (without port forwarding, using proxy tunneling) (WIP)
- Plugin system (with lua) (WIP)
There are many ways you can help me out! I'm open to any contribution:
- Find and report bugs or issues
- Give feedback about how this launcher could be improved
- Fix any typos or mistakes in anything (english isn't my first language)
- Most importantly, share this launcher with your friends!
- Well... write code. Add stuff. Don't worry about "quality" or fancy terms like that. This ain't the linux kernel, I'm here with you!
- Write documentation. See a public function, module, struct, enum, whatever
that could help with some
///
doc comment? Go ahead! - Contribute to the website (repo: https://github.com/Mrmayman/Mrmayman.github.io)
- Work on CI (github actions)
- Mrmayman (lead developer)
- apicalshark (github CI, packaging, distribution)
- Aurlt (@exsclt_35289 on Discord) (icon design)
A lot of this launcher's design, including the code for creating and launching the game, and installing forge, is inspired by https://github.com/alexivkin/minecraft-launcher/.
Nearly all of this launcher is licensed under the GNU General Public License v3, however there are a few exceptions (such as github actions and assets). Visit the assets README for more information.