Split the merged shaderCodes for MCBE RenderDragon
为基岩版渲染龙拆分独立的代码
Experimental. Just a repo.
仅供测试。不保证稳定性
1.19.60: doesn't exist ok? (这个版本还未加入延迟渲染)
1.20.30: 1.20.20.20
, 1.20.30
, 1.20.40
, 1.20.50
, 1.20.60.23
1.20.73: 1.20.60.24
, 1.20.60
, 1.20.70
, 1.20.80.21
1.20.81: 1.20.80.22
, 1.20.80
, 1.21.0
, 1.21.2
, 1.21.20.21
1.21.30: 1.21.20.22
, 1.21.20
, 1.21.30
, 1.21.40
, ???
Incorrect version may bring your terrain invisible, or even crash your minecraft.
错误的版本会导致画面变成虚空,或导致闪退。
ESSL_stutter_fix
:
These are minified and optimized essl_100 materials.
may working better on SnapDragon(Adreno GPU) devices.
骁龙手机推荐使用【修复卡顿包】以减少间歇卡顿
ESSL_unoptimized
:
These are essl_310 materials which were just pre-process.
may working better on MediaTek(Mali GPU) devices.
联发科手机推荐使用【增加卡顿包】以减少间歇卡顿
ESSL_backup
:
Removed those useless comments to reduce filesize.
just for vanilla backup.
与原版渲染器应该没区别。【啥也没改包】仅降低了文件体积
SM50_reduce
:
DX11 dxil materials which deferred unsupported.
reduce filesize for those who don't use deferred or rtx. also a vanilla backup
为Win10用户降低文件体积,同时可作为原版备份
https://github.com/Mrwang2408/RD-platform-split/
Discord: Mrwang2408
Bilibili 王2408
QQ: 3308116191