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RD-platform-split

Split the merged shaderCodes for MCBE RenderDragon
为基岩版渲染龙拆分独立的代码

Experimental. Just a repo.
仅供测试。不保证稳定性

version ranges 版本范围

1.19.60: doesn't exist ok? (这个版本还未加入延迟渲染)

1.20.30: 1.20.20.20, 1.20.30, 1.20.40, 1.20.50, 1.20.60.23

1.20.73: 1.20.60.24, 1.20.60, 1.20.70, 1.20.80.21

1.20.81: 1.20.80.22, 1.20.80, 1.21.0, 1.21.2, 1.21.20.21

1.21.30: 1.21.20.22, 1.21.20, 1.21.30, 1.21.40, ???

Incorrect version may bring your terrain invisible, or even crash your minecraft.
错误的版本会导致画面变成虚空,或导致闪退。


ESSL_stutter_fix: These are minified and optimized essl_100 materials.
may working better on SnapDragon(Adreno GPU) devices.
骁龙手机推荐使用【修复卡顿包】以减少间歇卡顿

ESSL_unoptimized: These are essl_310 materials which were just pre-process.
may working better on MediaTek(Mali GPU) devices.
联发科手机推荐使用【增加卡顿包】以减少间歇卡顿

ESSL_backup: Removed those useless comments to reduce filesize.
just for vanilla backup.
与原版渲染器应该没区别。【啥也没改包】仅降低了文件体积

SM50_reduce: DX11 dxil materials which deferred unsupported.
reduce filesize for those who don't use deferred or rtx. also a vanilla backup
为Win10用户降低文件体积,同时可作为原版备份


https://github.com/Mrwang2408/RD-platform-split/


Discord: Mrwang2408
Bilibili 王2408
QQ: 3308116191

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Split the merged shaderCodes for MCBE RenderDragon

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