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move ThrowsShrapnel to Mods.Commons
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Mailaender committed Jul 9, 2015
1 parent 559d6cb commit ec9f0a4
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Showing 3 changed files with 2 additions and 2 deletions.
1 change: 1 addition & 0 deletions OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
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<Compile Include="Traits\CreatesShroud.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
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using OpenRA.GameRules;
using OpenRA.Traits;

namespace OpenRA.Mods.D2k.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Throws particles when the actor is destroyed that do damage on impact.")]
public class ThrowsShrapnelInfo : ITraitInfo
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1 change: 0 additions & 1 deletion OpenRA.Mods.D2k/OpenRA.Mods.D2k.csproj
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Sandworm.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" />
<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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