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Due to the current implementation of the Arduino code on a Mark 1, at times the eye transition animations get interrupted leaving the eyes in an odd state. This change performs a cleanup of the whole eye when the eyes go to full idle. So the problem might still occur, but it disappears soon afterwards when it does. Other minor changes: * schedule_repeating_event() no longer requires a start time * Support the EnclosureAPI implementation of eyes_setpixel()
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