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Issues list
How to get rid of NRI initialization warnings
question
More a question, rather than an issue
#85
by StudenteChamp2
was closed Nov 20, 2024
updated Nov 20, 2024
Unable to get proper output from NRD
question
More a question, rather than an issue
#86
by StudenteChamp2
was closed Nov 20, 2024
updated Nov 20, 2024
How to properly create an NrdIntegrationTexture given a ID3D12Resource?
question
More a question, rather than an issue
#84
by StudenteChamp2
was closed Oct 9, 2024
updated Oct 9, 2024
Understanding some of the NRD denoiser inputs
question
More a question, rather than an issue
#82
by StudenteChamp2
was closed Oct 9, 2024
updated Oct 9, 2024
Is NRD limited to 16 bits float textures?
question
More a question, rather than an issue
#83
by StudenteChamp2
was closed Oct 9, 2024
updated Oct 9, 2024
Refraction denoising
question
More a question, rather than an issue
#79
by nyorain
was closed Sep 8, 2024
updated Sep 8, 2024
Which NRI version to use with current NRD master branch?
question
More a question, rather than an issue
#81
by StudenteChamp2
was closed Sep 8, 2024
updated Sep 8, 2024
Checkerboard code in PrePass
question
More a question, rather than an issue
#76
by ZhuChasel
was closed Jul 25, 2024
updated Jul 25, 2024
[Q] RELAX: "historyLength" in History Clamping
#77
by k-payl
was closed Jul 15, 2024
updated Jul 15, 2024
[ReLAX] Is there any way to turn PSR off for specular reflection?
#78
by ZeusYang
was closed Jul 15, 2024
updated Jul 15, 2024
[Reblur] Occlusion/hit distance confusion
#74
by nyorain
was closed Apr 20, 2024
updated Apr 20, 2024
[RFE] Writing documentation that is useful outside the C++ ecosystem
#49
by trsh
was closed Dec 27, 2023
updated Dec 27, 2023
Clarify how IN_BASECOLOR_METALNESS is used
#71
by ch45er
was closed Dec 27, 2023
updated Dec 27, 2023
Unconditional modification of CMAKE_MSVC_RUNTIME_LIBRARY
#72
by ch45er
was closed Dec 27, 2023
updated Dec 27, 2023
Consider adding Identifier member to DispatchDesc
#73
by ch45er
was closed Dec 27, 2023
updated Dec 27, 2023
Build Failed: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found
#70
by kumozheng
was closed Nov 10, 2023
updated Nov 10, 2023
Octo-packed normal vector input ranges wrong
#68
by Neo-Zhixing
was closed Sep 21, 2023
updated Sep 21, 2023
Mistake in documentation of SIGMA_SHADOW?
#69
by Nielsbishere
was closed Sep 21, 2023
updated Sep 21, 2023
Can't compile vs2022 and vulkan sdk 1.3.231
#61
by Clog41200
was closed Sep 21, 2023
updated Sep 21, 2023
[RELAX] Specular reflections behaving incorrectly upon camera translation
#46
by LeonBrands
was closed Sep 21, 2023
updated Sep 21, 2023
What needs to be changed for NRD 4.2.X to work with Portal RTX?
#67
by achtchaern
was closed Aug 16, 2023
updated Aug 16, 2023
More Cmake Options for Compiling Shaders to Different Backends
#63
by Sirtsu55
was closed Jul 4, 2023
updated Jul 4, 2023
[REBLUR] Potential bug with transforming Xprev to view space
#66
by nuno-cardoso
was closed Jun 14, 2023
updated Jun 19, 2023
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