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coreclr_runtime Public
Forked from dotnet/runtime.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
C# MIT License UpdatedDec 14, 2024 -
Granite Public
Forked from Themaister/GraniteMy personal Vulkan renderer
C++ MIT License UpdatedNov 3, 2024 -
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ClangSharp Public
Forked from dotnet/ClangSharpClang bindings for .NET written in C#
C# MIT License UpdatedSep 27, 2024 -
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…
C UpdatedSep 18, 2024 -
SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
C++ Other UpdatedSep 15, 2024 -
filament Public
Forked from google/filamentFilament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
C++ Apache License 2.0 UpdatedAug 24, 2024 -
DirectXShaderCompiler Public
Forked from microsoft/DirectXShaderCompilerThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
C++ Other UpdatedAug 23, 2024 -
ShaderConductor Public
Forked from microsoft/ShaderConductorShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
C++ MIT License UpdatedAug 22, 2024 -
bgfx Public
Forked from bkaradzic/bgfxCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
C++ BSD 2-Clause "Simplified" License UpdatedAug 12, 2024 -
lua-aot-5.4 Public
Forked from hugomg/lua-aot-5.4An ahead-of-time compiler for Lua 5.4
C MIT License UpdatedJul 25, 2024 -
bx Public
Forked from bkaradzic/bxBase library used across multiple projects
C++ BSD 2-Clause "Simplified" License UpdatedJul 20, 2024 -
marl Public
Forked from google/marlA hybrid thread / fiber task scheduler written in C++ 11
C++ Apache License 2.0 UpdatedJul 12, 2024 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedFeb 17, 2024