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  • coreclr_runtime Public

    Forked from dotnet/runtime

    .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

    C# MIT License Updated Dec 14, 2024
  • Granite Public

    Forked from Themaister/Granite

    My personal Vulkan renderer

    C++ MIT License Updated Nov 3, 2024
  • Han Public

    Updated Oct 2, 2024
  • ClangSharp Public

    Forked from dotnet/ClangSharp

    Clang bindings for .NET written in C#

    C# MIT License Updated Sep 27, 2024
  • lua Public

    Forked from lua/lua

    A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing lis…

    C Updated Sep 18, 2024
  • swig Public

    Forked from swig/swig

    SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.

    C++ Other Updated Sep 15, 2024
  • filament Public

    Forked from google/filament

    Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

    C++ Apache License 2.0 Updated Aug 24, 2024
  • This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

    C++ Other Updated Aug 23, 2024
  • ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

    C++ MIT License Updated Aug 22, 2024
  • bgfx Public

    Forked from bkaradzic/bgfx

    Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

    C++ BSD 2-Clause "Simplified" License Updated Aug 12, 2024
  • lua-aot-5.4 Public

    Forked from hugomg/lua-aot-5.4

    An ahead-of-time compiler for Lua 5.4

    C MIT License Updated Jul 25, 2024
  • bx Public

    Forked from bkaradzic/bx

    Base library used across multiple projects

    C++ BSD 2-Clause "Simplified" License Updated Jul 20, 2024
  • marl Public

    Forked from google/marl

    A hybrid thread / fiber task scheduler written in C++ 11

    C++ Apache License 2.0 Updated Jul 12, 2024
  • pbrt-v4 Public

    Forked from mmp/pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

    C++ Apache License 2.0 Updated Feb 17, 2024