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Allow
HK_GET_CLIENTID
to continue processing if the player is not o…
…nline. (TheStarport#28) * Allow `HK_GET_CLIENTID` to continue processing if the player is not online. `HK_GET_CLIENTID` would force the calling function to return early if the error was `HKE_PLAYER_NOT_LOGGED_IN`, which limits the usefulness of commands such as ban/unban. This change allows processing to continue with the first argument set to -1. * Avoid changing `HK_GET_CLIENTID` to avoid bugs.
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