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* Reapply sprites to ui elements, fix escape menu, change grid selector material, some other general fixes * Fix char creation scene * Change logic so we only load the map when the desired map is different than current, but reposition character either way * Do not add billboard if warp
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UnityClient/Assets/AddressableAssetsData/AssetGroups/Effects.asset
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UnityClient/Assets/AddressableAssetsData/AssetGroups/Textures.asset
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<type fullname="UnityEngine.Audio.AudioMixer" preserve="all" /> | ||
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<type fullname="UnityEngine.AudioSource" preserve="all" /> | ||
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<type fullname="UnityEngine.GameObject" preserve="all" /> | ||
<type fullname="UnityEngine.Light" preserve="all" /> | ||
<type fullname="UnityEngine.Material" preserve="all" /> | ||
<type fullname="UnityEngine.Mesh" preserve="all" /> | ||
<type fullname="UnityEngine.MeshFilter" preserve="all" /> | ||
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<assembly fullname="UnityRO, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"> | ||
<type fullname="Assets.Scripts.Renderer.Map.GameMap" preserve="all" /> | ||
<type fullname="Assets.Scripts.Renderer.Map.WaterRenderer" preserve="all" /> | ||
<type fullname="Assets.Scripts.Renderer.Sprite.SpriteData" preserve="all" /> | ||
<type fullname="LightContainer" preserve="all" /> | ||
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<type fullname="NodeProperties" preserve="all" /> | ||
<type fullname="PathFinder" preserve="all" /> | ||
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<type fullname="Altitude" preserve="nothing" serialized="true" /> | ||
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<assembly fullname="UnityRO.io"> | ||
<type fullname="ROIO.Models.FileTypes.ACT" preserve="nothing" serialized="true" /> | ||
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<type fullname="ROIO.Models.FileTypes.ACT/Frame" preserve="nothing" serialized="true" /> | ||
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