Releases: NoxTools/MapEditor
Releases · NoxTools/MapEditor
Support for Unicode in maps
NoxScript decompiling support (v1.0b3)
The map editor will now try to decompile scripts when you use "Export Script". There will be a FIXME comment wherever there is a bug in the script that will prevent compilation. All of the official maps should mostly work.
Because NoxScript 3.0 has stricter type checking, there will be a lot of errors if you used waypoint numbers directly. If you want to avoid these errors and don't want to fix the code, you can run the decompiler manually with the --no-object-type option. You will need to use the extract-scripts tool first to manually extract the script object from a map.
NoxScript support (v1.0b)
Initial commit Based on New Map Editor 1.0a.