Skip to content

Releases: NoxTools/MapEditor

Support for Unicode in maps

29 Aug 04:46
Compare
Choose a tag to compare

You can now put non-ASCII in a script string or readable object. This is only useful with a patched Nox client, but it doesn't harm non-patched clients.

NoxScript decompiling support (v1.0b3)

27 Aug 20:13
Compare
Choose a tag to compare

The map editor will now try to decompile scripts when you use "Export Script". There will be a FIXME comment wherever there is a bug in the script that will prevent compilation. All of the official maps should mostly work.

Because NoxScript 3.0 has stricter type checking, there will be a lot of errors if you used waypoint numbers directly. If you want to avoid these errors and don't want to fix the code, you can run the decompiler manually with the --no-object-type option. You will need to use the extract-scripts tool first to manually extract the script object from a map.

NoxScript support (v1.0b)

22 Aug 01:16
Compare
Choose a tag to compare
Initial commit

Based on New Map Editor 1.0a.