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ParticleEffectForUGUI Public
Forked from mob-sakai/ParticleEffectForUGUIRender particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C# MIT License UpdatedFeb 3, 2021 -
Outline-Effect Public
Forked from cakeslice/Outline-EffectOutline Image Effect for Unity
C# MIT License UpdatedDec 22, 2020 -
uGUI-Circle-Layout-Group Public
Forked from hont127/uGUI-Circle-Layout-GroupuGUI circle layout group环形布局组
C# UpdatedOct 11, 2020 -
X-PostProcessing-Library Public
Forked from QianMo/X-PostProcessing-LibraryUnity Post Processing Stack Library | Unity引擎的高品质后处理库
C# MIT License UpdatedJul 26, 2020 -
SpriteDicing Public
Forked from elringus/sprite-dicingUnity extension for reusing sprite texture areas
C# MIT License UpdatedDec 28, 2018 -
uSpringBone Public
Forked from EsProgram/uSpringBoneHigh performance SpringBone using ECS and JobSystem in Unity.
C# BSD 3-Clause "New" or "Revised" License UpdatedOct 16, 2018 -
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UnityConfig_Base_XBuffer Public
表格配置解析工具,基于xbuffer的二进制存储方式,速度比原生的ScriptableObject快了二十多倍,整体打成dll+bytes,独立运行
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Unity-Pixel-Perfect-Camera Public
Forked from latencyhiding/Unity-Pixel-Perfect-CameraSimple image effect that renders down a camera output to a lower resolution and outputs at a higher resolution. Handles scaling and maintaining aspect ratio.
C# UpdatedFeb 5, 2018 -
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Unity-MeshMask Public
Forked from leoin2012/Unity-MeshMaskeffient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.
C# UpdatedJun 20, 2017 -
PA_ResourceTracker Public
Forked from gl-obsoleted/PA_ResourceTrackerAn enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler)
C# MIT License UpdatedApr 11, 2017 -
OffScreenParticleRendering Public
Forked from slipster216/OffScreenParticleRenderingOff Screen Particle Rendering system for Unity
GLSL MIT License UpdatedMar 30, 2016 -